#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* new_head = (struct snake*)malloc(sizeof(struct snake)); if (!new_head) { // Memory allocation failed return NULL; } new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } struct snake* remove_snake(struct snake* snake) { if (!snake) { // Snake is empty return NULL; } struct snake* new_head = snake->next; free(snake); return new_head; } int is_snake(struct snake* snake, int x, int y) { while (snake) { if (snake->x == x && snake->y == y) { return 1; // Found snake part at given coordinates } snake = snake->next; } return 0; // Snake part not found } void free_snake(struct snake* sn) { while (sn) { struct snake* temp = sn; sn = sn->next; free(temp); } } int step_state(struct state* state) { // Calculate new position of the snake head int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; // Check if snake hits a wall if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { return END_WALL; } // Check if snake hits itself if (is_snake(state->snake->next, new_x, new_y)) { return END_SNAKE; } // Check if snake eats food int i; for (i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] == new_x && state->foody[i] == new_y) { // Food eaten, mark it as negative state->foodx[i] = -1; state->foody[i] = -1; // Add new snake part at the food position state->snake = add_snake(state->snake, new_x, new_y); if (state->snake == NULL) { // Memory allocation failed return END_USER; } // Check if no food left int food_left = 0; for (int j = 0; j < FOOD_COUNT; j++) { if (state->foodx[j] >= 0 && state->foody[j] >= 0) { food_left = 1; break; } } if (!food_left) { return END_FOOD; // No food left } return END_CONTINUE; // Food eaten, continue the game } } // Add new snake part on the new position and remove the last part of the snake state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake->next); return END_CONTINUE; }