#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* new_head = (struct snake*) malloc(sizeof(struct snake)); new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } /*struct snake* remove_snake(struct snake* snake) { struct snake* temp = snake; while(temp->next->next != NULL) { temp = temp->next; } free(temp->next); temp->next = NULL; return snake; }*/ struct snake* remove_snake(struct snake* snake) { if (snake == NULL) { return NULL; } struct snake* temp = snake; while(temp->next->next != NULL) { temp = temp->next; } free(temp->next); temp->next = NULL; return snake; } int is_snake(struct snake* snake, int x, int y) { while(snake != NULL) { if(snake->x == x && snake->y == y) { return 1; } snake = snake->next; } return 0; } void free_snake(struct snake* snake) { struct snake* temp; while(snake != NULL) { temp = snake; snake = snake->next; free(temp); } } int step_state(struct state* state) { int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; if(new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { return END_WALL; } if(is_snake(state->snake, new_x, new_y)) { return END_SNAKE; } for(int i = 0; i < FOOD_COUNT; i++) { if(state->foodx[i] == new_x && state->foody[i] == new_y) { state->foodx[i] = -1; state->foody[i] = -1; state->snake = add_snake(state->snake, new_x, new_y); for(int j = 0; j < FOOD_COUNT; j++) { if(state->foodx[j] != -1) { return END_CONTINUE; } } return END_FOOD; } } state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake); return END_CONTINUE; }