struct snake* add_snake(struct snake* old_head, int x, int y) { struct snake* new_head = (struct snake*) malloc(sizeof(struct snake)); new_head->x = x; new_head->y = y; new_head->next = old_head; return new_head; } int is_snake(struct snake* snake, int x, int y) { while (snake != NULL) { if (snake->x == x && snake->y == y) { return 1; } snake = snake->next; } return 0; } void free_snake(struct snake* snake) { while (snake != NULL) { struct snake* next = snake->next; free(snake); snake = next; } } int step_state(struct state* state) { int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { return END_WALL; } if (is_snake(state->snake->next, new_x, new_y)) { return END_SNAKE; } for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] == new_x && state->foody[i] == new_y) { state->foodx[i] = -1; state->foody[i] = -1; state->snake = add_snake(state->snake, new_x, new_y); return END_FOOD; } } state->snake = add_snake(state->snake, new_x, new_y); struct snake* tail = state->snake; while (tail->next->next != NULL) { tail = tail->next; } free(tail->next); tail->next = NULL; return END_CONTINUE; }