#include "snake.h" #include void place_food(struct state* state) { for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] < 0 || state->foody[i] < 0) { state->foodx[i] = rand() % state->width; state->foody[i] = rand() % state->height; } } } int step_state(struct state* state, int key) { switch (key) { case KEY_UP: if (state->sy != 1) { state->sx = 0; state->sy = -1; } break; case KEY_DOWN: if (state->sy != -1) { state->sx = 0; state->sy = 1; } break; case KEY_LEFT: if (state->sx != 1) { state->sx = -1; state->sy = 0; } break; case KEY_RIGHT: if (state->sx != -1) { state->sx = 1; state->sy = 0; } break; default: break; } int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { return END_WALL; } if (is_snake(state->snake, new_x, new_y)) { return END_SNAKE; } for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] == new_x && state->foody[i] == new_y) { state->foodx[i] = -1; state->foody[i] = -1; state->snake = add_snake(state->snake, new_x, new_y); for (int j = 0; j < FOOD_COUNT; j++) { if (state->foodx[j] != -1) { return END_CONTINUE; } } return END_FOOD; } } state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake); return END_CONTINUE; }