#include "snake.h" #include // Pridá novú odmenu na náhodnú voľnú pozíciu v rámci hracej plochy void add_food(struct state* state) { int placed = 0; while (!placed) { int x = rand() % state->width; int y = rand() % state->height; if (!is_snake(state->snake, x, y)) { state->foodx[state->foods] = x; state->foody[state->foods] = y; state->foods++; placed = 1; } } } int step_state(struct state* state) { // Vypočíta novú pozíciu hlavy hada int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; // Overí, či je nová pozícia mimo hracej plochy if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { return END_WALL; } // Overí, či je nová pozícia na tele hada if (is_snake(state->snake, new_x, new_y)) { return END_SNAKE; } // Overí, či je na novej pozícii odmena for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] == new_x && state->foody[i] == new_y) { state->foodx[i] = -1; state->foody[i] = -1; state->foods_eaten++; add_food(state); // Pridá novú odmenu state->snake = add_snake(state->snake, new_x, new_y); if (state->foods_eaten == FOOD_COUNT) { return END_FOOD; } else { return END_CONTINUE; } } } // Odstráni poslednú časť hada state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake); return END_CONTINUE; }