From 79cb8d5f9ef1a9f5e2aa1515d9e4813d3d5e2b38 Mon Sep 17 00:00:00 2001 From: Miloslav Macko Date: Mon, 15 Apr 2024 22:31:53 +0200 Subject: [PATCH] 123 --- a2/snake.c | 153 ++++++++++++++++------------------------------------- 1 file changed, 46 insertions(+), 107 deletions(-) diff --git a/a2/snake.c b/a2/snake.c index 0850bba..0da9cca 100644 --- a/a2/snake.c +++ b/a2/snake.c @@ -1,118 +1,57 @@ -#include -#include -#include +struct snake* add_snake(struct snake* old_head, int x, int y) { + struct snake* new_head = (struct snake*) malloc(sizeof(struct snake)); + new_head->x = x; + new_head->y = y; + new_head->next = old_head; + return new_head; +} -#define WIDTH 20 -#define HEIGHT 20 -#define FOOD_COUNT 3 - -enum EndGame { END_WALL, END_SNAKE, END_FOOD, END_CONTINUE }; - -struct snake { - int x, y; - struct snake* next; -}; - -struct state { - int width, height; - int sx, sy; - struct snake* snake; - int foodx[FOOD_COUNT]; - int foody[FOOD_COUNT]; -}; - - -void initialize(struct state* state); -void render(struct state* state); -void handle_input(struct state* state); -void game_loop(struct state* state); -void cleanup(struct state* state); - -int main() { - struct state game_state; - initialize(&game_state); - game_loop(&game_state); - cleanup(&game_state); +int is_snake(struct snake* snake, int x, int y) { + while (snake != NULL) { + if (snake->x == x && snake->y == y) { + return 1; + } + snake = snake->next; + } return 0; } -void initialize(struct state* state) { - state->width = WIDTH; - state->height = HEIGHT; - state->sx = 1; - state->sy = 0; - state->snake = add_snake(NULL, 5, 5); - +void free_snake(struct snake* snake) { + while (snake != NULL) { + struct snake* next = snake->next; + free(snake); + snake = next; + } +} + +int step_state(struct state* state) { + int new_x = state->snake->x + state->sx; + int new_y = state->snake->y + state->sy; + + if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { + return END_WALL; + } + + if (is_snake(state->snake->next, new_x, new_y)) { + return END_SNAKE; + } + for (int i = 0; i < FOOD_COUNT; i++) { - state->foodx[i] = rand() % state->width; - state->foody[i] = rand() % state->height; - } -} - -void render(struct state* state) { - system("cls"); - - for (int y = 0; y < state->height; y++) { - for (int x = 0; x < state->width; x++) { - if (is_snake(state->snake, x, y)) { - printf("* "); - } else { - int food = 0; - for (int i = 0; i < FOOD_COUNT; i++) { - if (state->foodx[i] == x && state->foody[i] == y) { - printf("o "); - food = 1; - break; - } - } - if (!food) printf(". "); - } - } - printf("\n"); - } -} - -void handle_input(struct state* state) { - if (_kbhit()) { - char key = _getch(); - switch (key) { - case 'w': - state->sx = 0; state->sy = -1; - break; - case 's': - state->sx = 0; state->sy = 1; - break; - case 'a': - state->sx = -1; state->sy = 0; - break; - case 'd': - state->sx = 1; state->sy = 0; - break; - case 'q': - exit(0); - break; - default: - break; + if (state->foodx[i] == new_x && state->foody[i] == new_y) { + state->foodx[i] = -1; + state->foody[i] = -1; + state->snake = add_snake(state->snake, new_x, new_y); + return END_FOOD; } } -} -void game_loop(struct state* state) { - while (1) { - render(state); - handle_input(state); - int result = step_state(state); - if (result == END_WALL || result == END_SNAKE) { - printf("Game Over!\n"); - break; - } else if (result == END_FOOD) { - printf("You ate all the food! You win!\n"); - break; - } - + state->snake = add_snake(state->snake, new_x, new_y); + struct snake* tail = state->snake; + while (tail->next->next != NULL) { + tail = tail->next; } -} + free(tail->next); + tail->next = NULL; -void cleanup(struct state* state) { - free_snake(state->snake); + return END_CONTINUE; }