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165
a2/snake.c
165
a2/snake.c
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#include "snake.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <conio.h>
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#define FOOD_COUNT 20
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#define WIDTH 20
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#define HEIGHT 20
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#define FOOD_COUNT 3
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struct state {
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struct snake* snake;
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int sx, sy;
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int width, height;
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int foodx[FOOD_COUNT], foody[FOOD_COUNT];
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enum EndGame { END_WALL, END_SNAKE, END_FOOD, END_CONTINUE };
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struct snake {
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int x, y;
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struct snake* next;
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};
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* new_head = (struct snake*) malloc(sizeof(struct snake));
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new_head->x = x;
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new_head->y = y;
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new_head->next = snake;
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return new_head;
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}
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struct state {
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int width, height;
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int sx, sy;
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struct snake* snake;
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int foodx[FOOD_COUNT];
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int foody[FOOD_COUNT];
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};
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struct snake* remove_snake(struct snake* snake) {
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if (snake == NULL || snake->next == NULL) {
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return NULL;
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}
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struct snake* temp = snake;
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while(temp->next->next != NULL) {
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temp = temp->next;
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}
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free(temp->next);
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temp->next = NULL;
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return snake;
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}
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int is_snake(struct snake* snake, int x, int y) {
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while(snake != NULL) {
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if(snake->x == x && snake->y == y) {
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return 1;
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}
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snake = snake->next;
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}
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void initialize(struct state* state);
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void render(struct state* state);
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void handle_input(struct state* state);
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void game_loop(struct state* state);
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void cleanup(struct state* state);
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int main() {
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struct state game_state;
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initialize(&game_state);
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game_loop(&game_state);
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cleanup(&game_state);
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return 0;
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}
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void free_snake(struct snake* snake) {
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struct snake* temp;
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while(snake != NULL) {
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temp = snake;
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snake = snake->next;
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free(temp);
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void initialize(struct state* state) {
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state->width = WIDTH;
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state->height = HEIGHT;
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state->sx = 1;
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state->sy = 0;
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state->snake = add_snake(NULL, 5, 5);
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for (int i = 0; i < FOOD_COUNT; i++) {
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state->foodx[i] = rand() % state->width;
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state->foody[i] = rand() % state->height;
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}
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}
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int step_state(struct state* state) {
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int new_x = state->snake->x + state->sx;
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int new_y = state->snake->y + state->sy;
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if(new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
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return END_WALL;
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}
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if(is_snake(state->snake, new_x, new_y)) {
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return END_SNAKE;
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}
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for(int i = 0; i < FOOD_COUNT; i++) {
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if(state->foodx[i] == new_x && state->foody[i] == new_y) {
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state->foodx[i] = -1;
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state->foody[i] = -1;
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state->snake = add_snake(state->snake, new_x, new_y);
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for(int j = 0; j < FOOD_COUNT; j++) {
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if(state->foodx[j] != -1) {
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return END_CONTINUE;
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void render(struct state* state) {
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system("cls");
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for (int y = 0; y < state->height; y++) {
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for (int x = 0; x < state->width; x++) {
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if (is_snake(state->snake, x, y)) {
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printf("* ");
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} else {
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int food = 0;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (state->foodx[i] == x && state->foody[i] == y) {
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printf("o ");
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food = 1;
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break;
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}
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}
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if (!food) printf(". ");
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}
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return END_FOOD;
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}
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printf("\n");
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}
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}
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void handle_input(struct state* state) {
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if (_kbhit()) {
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char key = _getch();
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switch (key) {
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case 'w':
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state->sx = 0; state->sy = -1;
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break;
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case 's':
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state->sx = 0; state->sy = 1;
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break;
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case 'a':
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state->sx = -1; state->sy = 0;
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break;
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case 'd':
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state->sx = 1; state->sy = 0;
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break;
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case 'q':
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exit(0);
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break;
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default:
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break;
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}
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}
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state->snake = add_snake(state->snake, new_x, new_y);
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state->snake = remove_snake(state->snake);
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return END_CONTINUE;
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}
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void game_loop(struct state* state) {
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while (1) {
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render(state);
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handle_input(state);
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int result = step_state(state);
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if (result == END_WALL || result == END_SNAKE) {
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printf("Game Over!\n");
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break;
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} else if (result == END_FOOD) {
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printf("You ate all the food! You win!\n");
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break;
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}
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}
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}
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void cleanup(struct state* state) {
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free_snake(state->snake);
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}
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