#include #include #include #include "a_train.h" struct car* add_car(struct car* first,const char* target) { struct car* newcar = calloc(1, sizeof(struct car)); if(target == NULL){ return 0; } if(first == NULL){ strcpy(newcar->value, target); newcar->next = NULL; return newcar; } strcpy(newcar->value,target); newcar->next = NULL; struct car *this = first; while(this->next != NULL){ this = this->next; } this->next = newcar; return first; } void print_train(struct car* first) { for(struct car* this = first; this != NULL; this = this->next){ printf("%s ", this->value); } } void cancel_train(struct car* first) { if(first == NULL){ return; } if(first->next != NULL){ cancel_train(first->next); first->next = NULL; } else if(first->next == NULL){ free(first); } } struct car* clear_train(struct car* first, const char* target) { if(first == NULL){ return 0; } if(first->next == NULL){ int result = strcmp(first->value, target); if(result == 0){ free(first); return 0; } else{ return first; } } struct car* this = first; while(this->next != NULL){ int x = strcmp(this->next->value, target); if(x == 0){ struct car* prev = first; struct car* node = first->next; if(first == this){ first = this->next; free(this); return first; } while(prev != NULL && node != NULL){ prev->next = node->next; free(node); prev = prev->next; if(prev != NULL) node = prev->next; } } this = this->next; } return first; }