2020-10-26 14:07:14 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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2020-10-26 13:38:06 +00:00
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#include "a_train.h"
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struct car* add_car(struct car* first,const char* target) {
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struct car* newcar = calloc(1, sizeof(struct car));
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2020-11-02 12:13:53 +00:00
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if(target == NULL){
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2020-11-02 13:29:23 +00:00
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return;
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2020-11-02 12:13:53 +00:00
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}
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2020-10-26 13:38:06 +00:00
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strcpy(newcar->value, target);
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2020-11-02 11:12:53 +00:00
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2020-10-26 13:38:06 +00:00
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if(first == NULL){
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2020-10-26 14:49:01 +00:00
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return newcar;
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2020-10-26 13:38:06 +00:00
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}
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2020-10-26 14:49:01 +00:00
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struct car *this = first;
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while(this->next != NULL){
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this = this->next;
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2020-10-26 13:38:06 +00:00
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}
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2020-10-26 14:49:01 +00:00
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this->next = newcar;
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2020-10-27 16:37:53 +00:00
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return first;
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2020-10-26 13:38:06 +00:00
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}
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void print_train(struct car* first) {
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2020-11-02 12:17:07 +00:00
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for(struct car* this = first; this != NULL; this = this->next){
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2020-11-02 12:16:13 +00:00
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printf("%s\n", this->value);
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}
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/*struct car* this = first;
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2020-11-02 10:42:12 +00:00
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if(first == NULL){
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2020-10-26 16:25:34 +00:00
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exit(0);
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2020-11-02 10:42:12 +00:00
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}
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else{
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2020-11-02 10:37:31 +00:00
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while(this != NULL){
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2020-10-26 13:38:06 +00:00
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printf("%s\n", this->value);
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this = this->next;
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}
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2020-11-02 12:16:13 +00:00
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}*/
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2020-10-26 13:38:06 +00:00
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}
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2020-10-27 17:59:58 +00:00
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void cancel_train(struct car* first) {
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2020-10-26 14:49:01 +00:00
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if(first == NULL){
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2020-11-02 13:22:22 +00:00
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return;
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2020-10-26 13:38:06 +00:00
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}
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2020-11-02 13:27:52 +00:00
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if(first->next != NULL){
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first->next = NULL;
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2020-11-02 13:33:30 +00:00
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cancel_train(first->next);
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2020-11-02 13:35:32 +00:00
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free(first);
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2020-10-26 16:49:41 +00:00
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}
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2020-11-02 13:35:32 +00:00
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if(first->next == NULL){
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2020-11-02 13:27:52 +00:00
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free(first);
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2020-11-01 18:41:36 +00:00
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}
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2020-10-27 17:43:29 +00:00
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2020-10-26 13:38:06 +00:00
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}
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2020-10-27 17:18:34 +00:00
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2020-10-26 13:38:06 +00:00
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struct car* clear_train(struct car* first, const char* target) {
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struct car* this = first;
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while(this != NULL){
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if(this->value == target){
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return NULL;
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}
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this = this->next;
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}
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return first;
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}
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