#ifndef GAME_H #define GAME_H #define FOOD_COUNT 3 #define END_CONTINUE 0 #define END_WALL 1 #define END_SNAKE 2 #define END_FOOD 3 struct snake { int x; int y; struct snake* next; }; struct state { int width; int height; struct snake* snake; int sx; int sy; int foodx[FOOD_COUNT]; int foody[FOOD_COUNT]; }; struct snake* add_snake(struct snake* snake, int x, int y); struct snake* remove_snake(struct snake* snake); int is_snake(struct snake* snake, int x, int y); void free_snake(struct snake* sn); int step_state(struct state* state); #endif