#include #include "game.h" struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* h = calloc(1, sizeof(struct snake)); h->x = x; h->y = y; h->next = snake; return h; } struct snake* remove_snake(struct snake* snake) { if (!snake) return NULL; if (!snake->next) { free(snake); return NULL; } struct snake* cur = snake; while (cur->next->next) cur = cur->next; free(cur->next); cur->next = NULL; return snake; } int is_snake(struct snake* snake, int x, int y) { while (snake) { if (snake->x == x && snake->y == y) return 1; snake = snake->next; } return 0; } void free_snake(struct snake* sn) { while (sn) { struct snake* n = sn->next; free(sn); sn = n; } } int step_state(struct state* s) { int nx = s->snake->x + s->sx; int ny = s->snake->y + s->sy; if (nx < 0 || ny < 0 || nx >= s->width || ny >= s->height) return END_WALL; if (is_snake(s->snake, nx, ny)) return END_SNAKE; int ate = 0; for (int i = 0; i < FOOD_COUNT; i++) { if (s->foodx[i] == nx && s->foody[i] == ny) { s->foodx[i] = -1; s->foody[i] = -1; ate = 1; break; } } s->snake = add_snake(s->snake, nx, ny); if (!ate) { s->snake = remove_snake(s->snake); } for (int i = 0; i < FOOD_COUNT; i++) { if (s->foodx[i] >= 0) return END_CONTINUE; } return END_FOOD; }