du4
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96
du4/snake.c
Normal file
96
du4/snake.c
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#include <stdlib.h>
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#include "snake.h"
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// pridanie na zaciatok
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* head = calloc(1, sizeof(struct snake));
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head->x = x;
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head->y = y;
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head->next = snake;
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return head;
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}
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// odstranenie posledneho
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struct snake* remove_snake(struct snake* snake) {
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if (snake == NULL) return NULL;
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if (snake->next == NULL) {
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free(snake);
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return NULL;
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}
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struct snake* snak = snake;
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while (snak->next->next != NULL) {
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snak = snak->next;
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}
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free(snak->next);
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snak->next = NULL;
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return snake;
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}
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// kontrola ci bod je v hadovi
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int is_snake(struct snake* snake, int x, int y) {
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struct snake* snak = snake;
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while (snak != NULL) {
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if (snak->x == x && snak->y == y) return 1;
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snak = snak->next;
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}
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return 0;
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}
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// uvolnenie celeho hada
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void free_snake(struct snake* sn) {
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struct snake* snak = sn;
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while (snak != NULL) {
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struct snake* next = snak->next;
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free(snak);
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snak = next;
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}
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}
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// krok hry
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int step_state(struct state* state) {
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int nx = state->snake->x + state->sx;
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int ny = state->snake->y + state->sy;
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// stena
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if (nx < 0 || ny < 0 || nx >= state->width || ny >= state->height) {
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return END_WALL;
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}
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// had
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if (is_snake(state->snake, nx, ny)) {
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return END_SNAKE;
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}
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// jedlo
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (state->foodx[i] == nx && state->foody[i] == ny) {
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state->foodx[i] = -1;
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state->foody[i] = -1;
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state->snake = add_snake(state->snake, nx, ny);
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int je_jedlo = 0;
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for (int j = 0; j < FOOD_COUNT; j++) {
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if (state->foodx[j] >= 0) je_jedlo = 1;
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}
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if (!je_jedlo) return END_FOOD;
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return END_CONTINUE;
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}
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}
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// normalny pohyb
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state->snake = add_snake(state->snake, nx, ny);
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state->snake = remove_snake(state->snake);
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return END_CONTINUE;
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}
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