Add program.c
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program.c
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80
program.c
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#define LINESIZE 100
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#define MENU_SIZE 100
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struct pizza {
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float prize;
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char name[LINESIZE];
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};
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char hacker_script(char c) {
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if (c >= 'A' && c <= 'Z') return c + 32; // Convert uppercase to lowercase
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switch (c) {
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case 'o': return '0';
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case 'i': return '1';
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case 'z': return '2';
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case 'e': return '3';
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case 'a': return '4';
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case 's': return '5';
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case 'b': return '6'; // Single mapping for 'b'
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case 't': return '7';
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case '8': return '8'; // Added mapping for '8'
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case 'q': return '9';
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default: return c; // Return unchanged for other characters
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}
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}
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void normalize_string(const char* input, char* output) {
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for (int i = 0; input[i] != '\0'; i++) {
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output[i] = hacker_script(input[i]);
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}
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output[strlen(input)] = '\0'; // Null-terminate
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}
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int read_pizza(struct pizza* item) {
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char line[LINESIZE];
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if (fgets(line, sizeof(line), stdin) == NULL) return 0; // End of input
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normalize_string(line, item->name); // Normalize the name
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if (fgets(line, sizeof(line), stdin) == NULL) return 0; // Read price
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item->prize = strtof(line, NULL); // Convert to float
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return (item->prize > 0) ? 1 : 0; // Return success or failure
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}
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int find_string(const char* heap, const char* needle) {
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char normalized_heap[LINESIZE];
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char normalized_needle[LINESIZE];
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normalize_string(heap, normalized_heap);
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normalize_string(needle, normalized_needle);
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return strstr(normalized_heap, normalized_needle) != NULL;
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}
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int main() {
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struct pizza menu[MENU_SIZE];
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int item_count = 0;
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char search_term[LINESIZE]; // Renamed to avoid conflict
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printf("Zadaj hladanu surovinu:\n");
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fgets(search_term, sizeof(search_term), stdin);
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printf("Zadaj jedalny listok:\n");
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while (item_count < MENU_SIZE && read_pizza(&menu[item_count])) {
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item_count++;
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}
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// Print matching items
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for (int i = 0; i < item_count; i++) {
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if (find_string(menu[i].name, search_term)) { // Use the new function name
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printf("%s\n%.2f\n", menu[i].name, menu[i].prize);
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}
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}
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printf("Nacitanych %d poloziek.\n", item_count);
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return 0;
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}
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