pvjc25/du5/snake.c
2025-04-08 13:12:25 +02:00

83 lines
1.9 KiB
C

#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y){
struct snake* bod = malloc(sizeof(struct snake));
if (bod == NULL) return snake;
bod->x = x;
bod->y = y;
bod->next = snake;
return bod;
}
struct snake* remove_snake(struct snake* snake){
if (snake == NULL || snake->next == NULL){
free(snake);
return NULL;
}
struct snake* z = snake;
while (z->next->next != NULL){
z = z->next;
}
free(z->next);
z->next = NULL;
return snake;
}
void free_snake(struct snake* sn){
while (sn != NULL) {
struct snake* tmp = sn;
sn = sn->next;
free(tmp);
}
}
int is_snake(struct snake* snake,int x,int y){
while ( snake != NULL){
if (snake->x == x && snake->y == y) return 1;
snake = snake->next;
}
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
if (nx < 0 || nx >= st->width || ny < 0 || ny >= st->height) {
return END_WALL;
}
// vlastna kolizia
if (is_snake(st->snake, nx, ny)) {
return END_SNAKE;
}
// skontroluje jedlo
for (int i = 0; i < FOOD_COUNT; ++i) {
if (st->foodx[i] == nx && st->foody[i] == ny) {
// zje
st->foodx[i] = -1;
st->foody[i] = -1;
// hlava
st->snake = add_snake(st->snake, nx, ny);
// skontroluje ci ostalo jedlo
int food_left = 0;
for (int j = 0; j < FOOD_COUNT; ++j) {
if (st->foodx[j] >= 0 && st->foody[j] >= 0) {
food_left = 1;
break;
}
}
return food_left ? END_CONTINUE : END_FOOD;
}
}
// Regular move (no food)
st->snake = add_snake(st->snake, nx, ny);
st->snake = remove_snake(st->snake);
return END_CONTINUE;
}