#include #include "game.h" #include "world.h" // * int main() { world_init(); // * inicializácia world GameState game; int mode = select_game_mode(); init_game(&game, mode); while (1) { world_clear(); // * vyčistenie obrazovky draw_game(&game); // * vykreslenie hracieho poľa if (check_winner(&game)) { world_print("\nVyhral hrac %c!\n", game.symbols[game.current_player]); // * výpis break; } else if (game.moves_made >= game.board_size * game.board_size) { world_print("\nRemiza!\n"); // * výpis break; } if (game.mode == 3 && game.current_player == 1) { computer_move(&game); } else { handle_input(&game); // * ovládanie } game.current_player = (game.current_player + 1) % game.num_players; } world_print("Stlač akúkoľvek klávesu pre ukončenie...\n"); // * výpis world_read_key(); // * caka na vstup world_end(); // * return 0; }