61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
#include "a_station.h"
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#include <stdlib.h>
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#include <string.h>
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struct station* create_station(){
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struct station* station = (struct station*)calloc(1,sizeof(struct station));
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station->tracks = (struct car**)calloc(STATION_SIZE, sizeof(struct car*));
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station->track_count = STATION_SIZE;
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return station;
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}
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void destroy_station(struct station* station){
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for (int i = 0; i < station -> track_count; i++){
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struct car* temp = station -> tracks[i]; //docasne ulozim strukturu, nech mam zalohu smerniku
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while (temp != NULL) {
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struct car* temp2 = temp; // prehadzujem smernik aby som nevymazal to na com stojim
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temp = temp -> next;
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free (temp2); //mazem
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}
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}
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free(station); //zmazem na koniec to co som na zaciatku dostal
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}
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int select_track(struct station* station, const char* target){
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int hash = 0;
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while (*target) {
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hash = hash + *target; // vyratam nejake cislo "kolaje" ktore by mohlo byt unikatne pre kazdu lokaciu
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target++;
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}
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return hash % (station -> track_count);
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}
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void add_target_capacity(struct station* station,const char* target, int capacity){
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int track = select_track(station, target); // zistim ktora kolaj by to mala byt
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struct car* kolaj = station -> tracks[track]; // "loadnem" si kolaj aby som s nou vedel pracovat
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while (kolaj) { // hladam ci to existuje a ked najdem tak pridam kapacitu kym stojim na kolaji
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if (strcmp (kolaj -> value, target) == 0) {
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kolaj -> capacity = kolaj -> capacity + capacity;// ak najdem zhodu (strcmp == 0) tak pridam kapacitu (napojim novy vagon)
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return;
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}
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kolaj = kolaj -> next; // idem pozerat vedlajsiu kolaj
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}
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//TODO create car
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}
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int get_target_capacity(struct station* station,const char* target){
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return 0;
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}
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int count_targets(struct station* station){
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return 0;
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}
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int count_capacity(struct station* station){
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return 0;
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}
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