pvjc26/du6/a_station.c
2026-04-23 13:23:02 +00:00

61 lines
1.9 KiB
C

#include "a_station.h"
#include <stdlib.h>
#include <string.h>
struct station* create_station(){
struct station* station = (struct station*)calloc(1,sizeof(struct station));
station->tracks = (struct car**)calloc(STATION_SIZE, sizeof(struct car*));
station->track_count = STATION_SIZE;
return station;
}
void destroy_station(struct station* station){
for (int i = 0; i < station -> track_count; i++){
struct car* temp = station -> tracks[i]; //docasne ulozim strukturu, nech mam zalohu smerniku
while (temp != NULL) {
struct car* temp2 = temp; // prehadzujem smernik aby som nevymazal to na com stojim
temp = temp -> next;
free (temp2); //mazem
}
}
free(station); //zmazem na koniec to co som na zaciatku dostal
}
int select_track(struct station* station, const char* target){
int hash = 0;
while (*target) {
hash = hash + *target; // vyratam nejake cislo "kolaje" ktore by mohlo byt unikatne pre kazdu lokaciu
target++;
}
return hash % (station -> track_count);
}
void add_target_capacity(struct station* station,const char* target, int capacity){
int track = select_track(station, target); // zistim ktora kolaj by to mala byt
struct car* kolaj = station -> tracks[track]; // "loadnem" si kolaj aby som s nou vedel pracovat
while (kolaj) { // hladam ci to existuje a ked najdem tak pridam kapacitu kym stojim na kolaji
if (strcmp (kolaj -> value, target) == 0) {
kolaj -> capacity = kolaj -> capacity + capacity;// ak najdem zhodu (strcmp == 0) tak pridam kapacitu (napojim novy vagon)
return;
}
kolaj = kolaj -> next; // idem pozerat vedlajsiu kolaj
}
//TODO create car
}
int get_target_capacity(struct station* station,const char* target){
return 0;
}
int count_targets(struct station* station){
return 0;
}
int count_capacity(struct station* station){
return 0;
}