#include "snake.h" #include static struct snake* get_tail(struct snake* snake) { struct snake* tail = snake; while (tail != NULL && tail->next != NULL) { tail = tail->next; } return tail; } struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* head = calloc(1, sizeof(struct snake)); if (head == NULL) { return snake; } head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) { return NULL; } if (snake->next == NULL) { free(snake); return NULL; } struct snake* prev = snake; struct snake* last = snake->next; while (last->next != NULL) { prev = last; last = last->next; } prev->next = NULL; free(last); return snake; } void free_snake(struct snake* sn) { while (sn != NULL) { struct snake* next = sn->next; free(sn); sn = next; } } int is_snake(struct snake* snake, int x, int y) { for (struct snake* node = snake; node != NULL; node = node->next) { if (node->x == x && node->y == y) { return 1; } } return 0; } int step_state(struct state* st) { int nx = st->snake->x + st->sx; int ny = st->snake->y + st->sy; int ate_food = nx == st->food_x && ny == st->food_y; struct snake* tail = get_tail(st->snake); if (nx < 0 || ny < 0 || nx >= st->width || ny >= st->height) { return END_GAME; } if (is_snake(st->snake, nx, ny)) { if (ate_food || tail == NULL || tail->x != nx || tail->y != ny) { return END_GAME; } } st->snake = add_snake(st->snake, nx, ny); if (st->snake == NULL) { return END_GAME; } if (!ate_food) { st->snake = remove_snake(st->snake); } return END_CONTINUE; }