#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* head = calloc(1, sizeof(struct snake)); if (head == NULL) { return snake; } head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) { return NULL; } if (snake->next == NULL) { free(snake); return NULL; } struct snake* prev = snake; struct snake* last = snake->next; while (last->next != NULL) { prev = last; last = last->next; } prev->next = NULL; free(last); return snake; } void free_snake(struct snake* sn) { while (sn != NULL) { struct snake* next = sn->next; free(sn); sn = next; } } int is_snake(struct snake* snake, int x, int y) { for (struct snake* node = snake; node != NULL; node = node->next) { if (node->x == x && node->y == y) { return 1; } } return 0; } int step_state(struct state* st) { if (st == NULL || st->snake == NULL) { return END_USER; } int nx = st->snake->x + st->sx; int ny = st->snake->y + st->sy; int food_index = -1; if (nx < 0 || ny < 0 || nx >= st->width || ny >= st->height) { return END_WALL; } if (is_snake(st->snake, nx, ny)) { return END_SNAKE; } for (int i = 0; i < FOOD_COUNT; i++) { if (st->foodx[i] == nx && st->foody[i] == ny) { food_index = i; break; } } st->snake = add_snake(st->snake, nx, ny); if (food_index >= 0) { st->foodx[food_index] = -1; st->foody[food_index] = -1; for (int i = 0; i < FOOD_COUNT; i++) { if (st->foodx[i] >= 0 && st->foody[i] >= 0) { return END_CONTINUE; } } return END_FOOD; } st->snake = remove_snake(st->snake); return END_CONTINUE; }