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du4/snake.c
Normal file
81
du4/snake.c
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#include "snake.h"
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#include <stdlib.h>
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static struct snake* get_tail(struct snake* snake) {
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struct snake* tail = snake;
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while (tail != NULL && tail->next != NULL) {
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tail = tail->next;
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}
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return tail;
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}
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* head = calloc(1, sizeof(struct snake));
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if (head == NULL) {
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return snake;
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}
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head->x = x;
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head->y = y;
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head->next = snake;
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return head;
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}
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struct snake* remove_snake(struct snake* snake) {
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if (snake == NULL) {
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return NULL;
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}
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if (snake->next == NULL) {
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free(snake);
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return NULL;
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}
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struct snake* prev = snake;
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struct snake* last = snake->next;
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while (last->next != NULL) {
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prev = last;
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last = last->next;
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}
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prev->next = NULL;
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free(last);
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return snake;
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}
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void free_snake(struct snake* sn) {
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while (sn != NULL) {
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struct snake* next = sn->next;
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free(sn);
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sn = next;
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}
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}
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int is_snake(struct snake* snake, int x, int y) {
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for (struct snake* node = snake; node != NULL; node = node->next) {
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if (node->x == x && node->y == y) {
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return 1;
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}
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}
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return 0;
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}
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int step_state(struct state* st) {
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int nx = st->snake->x + st->sx;
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int ny = st->snake->y + st->sy;
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int ate_food = nx == st->food_x && ny == st->food_y;
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struct snake* tail = get_tail(st->snake);
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if (nx < 0 || ny < 0 || nx >= st->width || ny >= st->height) {
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return END_GAME;
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}
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if (is_snake(st->snake, nx, ny)) {
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if (ate_food || tail == NULL || tail->x != nx || tail->y != ny) {
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return END_GAME;
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}
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}
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st->snake = add_snake(st->snake, nx, ny);
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if (st->snake == NULL) {
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return END_GAME;
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}
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if (!ate_food) {
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st->snake = remove_snake(st->snake);
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}
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return END_CONTINUE;
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}
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