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du4/snake.c
43
du4/snake.c
@ -1,14 +1,6 @@
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#include "snake.h"
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#include <stdlib.h>
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static struct snake* get_tail(struct snake* snake) {
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struct snake* tail = snake;
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while (tail != NULL && tail->next != NULL) {
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tail = tail->next;
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}
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return tail;
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}
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* head = calloc(1, sizeof(struct snake));
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if (head == NULL) {
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@ -57,25 +49,38 @@ int is_snake(struct snake* snake, int x, int y) {
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}
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int step_state(struct state* st) {
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if (st == NULL || st->snake == NULL) {
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return END_USER;
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}
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int nx = st->snake->x + st->sx;
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int ny = st->snake->y + st->sy;
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int ate_food = nx == st->foodx && ny == st->foody;
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struct snake* tail = get_tail(st->snake);
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int food_index = -1;
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if (nx < 0 || ny < 0 || nx >= st->width || ny >= st->height) {
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return END_SNAKE;
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return END_WALL;
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}
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if (is_snake(st->snake, nx, ny)) {
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if (ate_food || tail == NULL || tail->x != nx || tail->y != ny) {
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return END_GAME;
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return END_SNAKE;
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}
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (st->foodx[i] == nx && st->foody[i] == ny) {
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food_index = i;
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break;
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}
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}
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st->snake = add_snake(st->snake, nx, ny);
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if (st->snake == NULL) {
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return END_GAME;
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}
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if (!ate_food) {
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st->snake = remove_snake(st->snake);
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if (food_index >= 0) {
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st->foodx[food_index] = -1;
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st->foody[food_index] = -1;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (st->foodx[i] >= 0 && st->foody[i] >= 0) {
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return END_CONTINUE;
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}
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}
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return END_FOOD;
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}
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st->snake = remove_snake(st->snake);
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return END_CONTINUE;
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}
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}
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