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@ -85,9 +85,9 @@ static const int PIECE_SHAPES[NUM_PIECES][4][4][2] = {
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},
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/* L piece */
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{
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{{-1, 0}, {0, 0}, {1, 0}, {-1, 1}},
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{{-1, 0}, {0, 0}, {1, 0}, {1, -1}},
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{{0, -1}, {0, 0}, {0, 1}, {1, 1}},
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{{-1, -1}, {-1, 0}, {0, 0}, {1, 0}},
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{{-1, 0}, {0, 0}, {1, 0}, {-1, 1}},
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{{0, -1}, {0, 0}, {0, 1}, {-1, -1}}
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}
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};
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@ -177,7 +177,7 @@ void spawn_piece(GameState* state) {
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state->piece_type = state->next_piece_type;
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state->next_piece_type = rand() % NUM_PIECES;
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state->piece_x = BOARD_WIDTH / 2;
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state->piece_y = 0;
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state->piece_y = 1;
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state->piece_rotation = 0;
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/* Check if game is over (piece can't spawn) */
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final/main.o
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final/main.o
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final/tetris
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final/tetris
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