This commit is contained in:
Illia Korpan 2026-04-15 08:48:27 +02:00
parent e2dd66a747
commit e427770150

View File

@ -1,23 +1,112 @@
#include "snake.h" #include "snake.h"
#include <stdlib.h> #include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* add_snake(struct snake* snake, int x, int y){
return NULL; struct snake* new_head = (struct snake*)malloc(sizeof(struct snake));
if (new_head == NULL) {
return snake;
}
new_head->x = x;
new_head->y = y;
new_head->next = snake;
return new_head;
} }
struct snake* remove_snake(struct snake* snake){ struct snake* remove_snake(struct snake* snake){
return NULL; if (snake == NULL) {
return NULL;
}
// If snake has only one part
if (snake->next == NULL) {
free(snake);
return NULL;
}
// Find the second-to-last part
struct snake* current = snake;
while (current->next->next != NULL) {
current = current->next;
}
// Free the last part
free(current->next);
current->next = NULL;
return snake;
} }
void free_snake(struct snake* sn){ void free_snake(struct snake* sn){
while (sn != NULL) {
struct snake* temp = sn;
sn = sn->next;
free(temp);
}
} }
int is_snake(struct snake* snake,int x,int y){ int is_snake(struct snake* snake, int x, int y){
struct snake* current = snake;
while (current != NULL) {
if (current->x == x && current->y == y) {
return 1;
}
current = current->next;
}
return 0; return 0;
} }
int step_state(struct state* st){ int step_state(struct state* st){
int nx = (st->snake->x + st->sx); int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy); int ny = (st->snake->y + st->sy);
// Check if new position is on the wall
if (nx < 0 || nx >= st->width || ny < 0 || ny >= st->height) {
return END_WALL;
}
// Check if new position is on the snake (excluding the head)
struct snake* current = st->snake->next;
while (current != NULL) {
if (current->x == nx && current->y == ny) {
return END_SNAKE;
}
current = current->next;
}
// Check if new position is on food
int food_index = -1;
for (int i = 0; i < FOOD_COUNT; i++) {
if (st->foodx[i] == nx && st->foody[i] == ny) {
food_index = i;
break;
}
}
if (food_index != -1) {
// Mark food as eaten
st->foodx[food_index] = -1;
st->foody[food_index] = -1;
// Add new snake part at food position
st->snake = add_snake(st->snake, nx, ny);
// Check if there is any food left
int food_left = 0;
for (int i = 0; i < FOOD_COUNT; i++) {
if (st->foodx[i] >= 0) {
food_left = 1;
break;
}
}
if (!food_left) {
return END_FOOD;
}
return END_CONTINUE;
}
// Normal move: add new head and remove tail
st->snake = add_snake(st->snake, nx, ny);
st->snake = remove_snake(st->snake);
return END_CONTINUE; return END_CONTINUE;
} }