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11
du4/snake.c
11
du4/snake.c
@ -17,19 +17,16 @@ struct snake* remove_snake(struct snake* snake){
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return NULL;
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}
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// If snake has only one part
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if (snake->next == NULL) {
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free(snake);
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return NULL;
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}
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// Find the second-to-last part
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struct snake* current = snake;
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while (current->next->next != NULL) {
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current = current->next;
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}
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// Free the last part
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free(current->next);
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current->next = NULL;
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@ -58,13 +55,10 @@ int is_snake(struct snake* snake, int x, int y){
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int step_state(struct state* st){
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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// Check if new position is on the wall
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if (nx < 0 || nx >= st->width || ny < 0 || ny >= st->height) {
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return END_WALL;
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}
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// Check if new position is on the snake (excluding the head)
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struct snake* current = st->snake->next;
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while (current != NULL) {
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if (current->x == nx && current->y == ny) {
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@ -73,7 +67,6 @@ int step_state(struct state* st){
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current = current->next;
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}
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// Check if new position is on food
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int food_index = -1;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (st->foodx[i] == nx && st->foody[i] == ny) {
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@ -83,13 +76,10 @@ int step_state(struct state* st){
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}
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if (food_index != -1) {
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// Mark food as eaten
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st->foodx[food_index] = -1;
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st->foody[food_index] = -1;
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// Add new snake part at food position
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st->snake = add_snake(st->snake, nx, ny);
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// Check if there is any food left
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int food_left = 0;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (st->foodx[i] >= 0) {
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@ -104,7 +94,6 @@ int step_state(struct state* st){
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return END_CONTINUE;
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}
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// Normal move: add new head and remove tail
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st->snake = add_snake(st->snake, nx, ny);
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st->snake = remove_snake(st->snake);
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