#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* novy_uzol = calloc(1, sizeof(struct snake)); novy_uzol->x = x; novy_uzol->y = y; novy_uzol->next = snake; return novy_uzol; } struct snake* remove_snake(struct snake* hlava) { if (hlava == NULL) return NULL; if (hlava->next == NULL) { free(hlava); return NULL; } hlava->next = remove_snake(hlava->next); return hlava; } int is_snake(struct snake* snake, int x, int y) { for (struct snake* clanok = snake; clanok != NULL; clanok = clanok->next) { if (clanok->x == x && clanok->y == y) return 1; } return 0; } void free_snake(struct snake* sn) { if (sn == NULL) return; free_snake(sn->next); free(sn); } int step_state(struct state* st) { int next_x = st->snake->x + st->sx; int next_y = st->snake->y + st->sy; if (next_x < 0 || next_x >= st->width || next_y < 0 || next_y >= st->height) return END_WALL; if (is_snake(st->snake, next_x, next_y)) return END_SNAKE; for (int i = 0; i < FOOD_COUNT; i++) { if (st->foodx[i] == next_x && st->foody[i] == next_y) { st->foodx[i] = -1; st->foody[i] = -1; st->snake = add_snake(st->snake, next_x, next_y); int zostava_jedlo = 0; for (int j = 0; j < FOOD_COUNT; j++) { if (st->foodx[j] >= 0) zostava_jedlo = 1; } if (!zostava_jedlo) return END_FOOD; return END_CONTINUE; } } st->snake = add_snake(st->snake, next_x, next_y); st->snake = remove_snake(st->snake); return END_CONTINUE; }