#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* nova_cast = calloc(1, sizeof(struct snake)); nova_cast->x = x; nova_cast->y = y; nova_cast->next = snake; return nova_cast; } struct snake* remove_snake(struct snake* hlava) { if (hlava == NULL) return NULL; if (hlava->next == NULL) { free(hlava); return NULL; } hlava->next = remove_snake(hlava->next); return hlava; } int is_snake(struct snake* snake, int x, int y) { for (struct snake* this = snake; this != NULL; this = this->next) { if (this->x == x && this->y == y) return 1; } return 0; } void free_snake(struct snake* sn) { if (sn == NULL) return; free_snake(sn->next); free(sn); } int step_state(struct state* st) { int nova_x = st->snake->x + st->sx; int nova_y = st->snake->y + st->sy; if (nova_x < 0 || nova_x >= st->width || nova_y < 0 || nova_y >= st->height) return END_WALL; if (is_snake(st->snake, nova_x, nova_y)) return END_SNAKE; for (int i = 0; i < FOOD_COUNT; i++) { if (st->foodx[i] == nova_x && st->foody[i] == nova_y) { st->foodx[i] = -1; st->foody[i] = -1; st->snake = add_snake(st->snake, nova_x, nova_y); int zostatok = 0; for (int j = 0; j < FOOD_COUNT; j++) { if (st->foodx[j] >= 0) zostatok = 1; } if (!zostatok) return END_FOOD; return END_CONTINUE; } } st->snake = add_snake(st->snake, nova_x, nova_y); st->snake = remove_snake(st->snake); return END_CONTINUE; }