#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* nova_hlava = malloc(sizeof(struct snake)); nova_hlava->x = x; nova_hlava->y = y; nova_hlava->next = snake; return nova_hlava; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) return NULL; if (snake->next == NULL) { free(snake); return NULL; } struct snake* aktualny = snake; while (aktualny->next->next != NULL) { aktualny = aktualny->next; } free(aktualny->next); aktualny->next = NULL; return snake; } void free_snake(struct snake* sn) { while (sn != NULL) { struct snake* dalsi = sn->next; free(sn); sn = dalsi; } } int is_snake(struct snake* snake, int x, int y) { struct snake* aktualny = snake; while (aktualny != NULL) { if (aktualny->x == x && aktualny->y == y) return 1; aktualny = aktualny->next; } return 0; } int step_state(struct state* st) { int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); if (nx < 0 || nx >= st->width || ny < 0 || ny >= st->height) { return END_WALL; } if (is_snake(st->snake, nx, ny)) { return END_SNAKE; } for (int i = 0; i < FOOD_COUNT; i++) { if (st->foodx[i] == nx && st->foody[i] == ny) { st->snake = add_snake(st->snake, nx, ny); st->foodx[i] = -1; st->foody[i] = -1; for (int j = 0; j < FOOD_COUNT; j++) { if (st->foodx[j] >= 0) return END_CONTINUE; } return END_FOOD; } } st->snake = add_snake(st->snake, nx, ny); st->snake = remove_snake(st->snake); return END_CONTINUE; }