From bf9c2bf8c625f3639e2b17302f1871340bad2337 Mon Sep 17 00:00:00 2001 From: Filip Chochol Date: Fri, 8 May 2026 11:13:41 +0200 Subject: [PATCH] game --- du4/game.c | 61 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ du4/game.h | 36 ++++++++++++++++++++++++++++++++ 2 files changed, 97 insertions(+) create mode 100644 du4/game.c create mode 100644 du4/game.h diff --git a/du4/game.c b/du4/game.c new file mode 100644 index 0000000..6f05ef5 --- /dev/null +++ b/du4/game.c @@ -0,0 +1,61 @@ +#include "snake.h" +#include + +struct snake* add_snake(struct snake* snake, int x, int y) { + struct snake* novy_uzol = calloc(1, sizeof(struct snake)); + novy_uzol->x = x; + novy_uzol->y = y; + novy_uzol->next = snake; + return novy_uzol; +} + +struct snake* remove_snake(struct snake* hlava) { + if (hlava == NULL) return NULL; + if (hlava->next == NULL) { + free(hlava); + return NULL; + } + hlava->next = remove_snake(hlava->next); + return hlava; +} + +int is_snake(struct snake* snake, int x, int y) { + for (struct snake* clanok = snake; clanok != NULL; clanok = clanok->next) { + if (clanok->x == x && clanok->y == y) return 1; + } + return 0; +} + +void free_snake(struct snake* sn) { + if (sn == NULL) return; + free_snake(sn->next); + free(sn); +} + +int step_state(struct state* st) { + int next_x = st->snake->x + st->sx; + int next_y = st->snake->y + st->sy; + + if (next_x < 0 || next_x >= st->width || next_y < 0 || next_y >= st->height) + return END_WALL; + + for (int i = 0; i < FOOD_COUNT; i++) { + if (st->foodx[i] == next_x && st->foody[i] == next_y) { + st->foodx[i] = -1; + st->foody[i] = -1; + st->snake = add_snake(st->snake, next_x, next_y); + int zostava_jedlo = 0; + for (int j = 0; j < FOOD_COUNT; j++) { + if (st->foodx[j] >= 0) zostava_jedlo = 1; + } + if (!zostava_jedlo) return END_FOOD; + return END_CONTINUE; + } + } + + st->snake = remove_snake(st->snake); + if (is_snake(st->snake, next_x, next_y)) + return END_SNAKE; + st->snake = add_snake(st->snake, next_x, next_y); + return END_CONTINUE; +} diff --git a/du4/game.h b/du4/game.h new file mode 100644 index 0000000..bde2cbb --- /dev/null +++ b/du4/game.h @@ -0,0 +1,36 @@ +#ifndef snake_h_INCLUDED +#define snake_h_INCLUDED + +#define FOOD_COUNT 20 + +struct snake { + int x; + int y; + struct snake* next; +}; + +enum endgame { + END_CONTINUE = 0, + END_WALL, + END_SNAKE, + END_FOOD, + END_USER +}; + +struct state { + struct snake* snake; + int foodx[FOOD_COUNT]; + int foody[FOOD_COUNT]; + int sx; + int sy; + int width; + int height; +}; + +struct snake* add_snake(struct snake* snake, int x, int y); +struct snake* remove_snake(struct snake* snake); +int is_snake(struct snake* snake, int x, int y); +void free_snake(struct snake* sn); +int step_state(struct state* state); + +#endif