game
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172
a5/game.c
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172
a5/game.c
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#include <curses.h>
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#include <stdlib.h>
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#include <string.h>
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#include "world.h"
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#include "game.h"
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// Start is called once in the beginning
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void* init_game(){
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// Allocate memory for the state
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struct game* st = calloc(1,(sizeof(struct game)));
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// Initialize state
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st->catx = 0;
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st->caty = 0;
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st->catx_position = 15;
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st->caty_position = 15;
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st->caught = 0;
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// Initialize mice at random positions
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for (int i = 0; i < MOUSE_COUNT; i++){
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st->mousex[i] = rand() % 20 + 30;
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st->mousey[i] = rand() % 20 + 5;
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st->mouse_eaten[i] = 0;
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}
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// Initialize obstacles at random positions
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for (int i = 0; i < 10; i++){
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st->obstaclex[i] = rand() % 40 + 5;
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st->obstacley[i] = rand() % 15 + 5;
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}
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// Store pointer to the state to the world variable
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return st;
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}
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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int game_event(struct event* event, void* game){
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// Get state pointer
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struct game* state = game;
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char msg[200];
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sprintf(msg,"%d",event->type);
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set_message(msg,10,0);
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if (event->type == EVENT_ESC){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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// Is all mice caught?
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if (state->caught == MOUSE_COUNT){
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clear_screen();
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set_message("HAM HAM HAM! Tomas chytil vsetky mysky!",12,13);
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if (event->key == 'q'){
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return 1;
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}
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return 0;
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}
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else if(event->type == EVENT_TIMEOUT) {
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// Move cat
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int cx = state->catx_position + state->catx;
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int cy = state->caty_position + state->caty;
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// Check obstacle collision for cat
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int hit = 0;
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for (int i = 0; i < 10; i++){
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if (cx == state->obstaclex[i] && cy == state->obstacley[i]){
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hit = 1;
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}
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}
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if (cx <= 0 || cy <= 0 || cx >= event->width - 1 || cy >= event->height - 1 || hit){
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}
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else {
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state->catx_position = cx;
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state->caty_position = cy;
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}
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// random mouse movement
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for (int i = 0; i < MOUSE_COUNT; i++){
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if (state->mouse_eaten[i]) continue;
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int m = rand() % 6;
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int nx = state->mousex[i];
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int ny = state->mousey[i];
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if (m == 0){
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ny -= 1;
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}
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else if (m == 1){
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ny += 1;
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}
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else if (m == 2){
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nx -= 1;
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}
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else if (m == 3){
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nx += 1;
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}
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// Check obstacle collision for mouse
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int blocked = 0;
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for (int j = 0; j < 10; j++){
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if (nx == state->obstaclex[j] && ny == state->obstacley[j]){
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blocked = 1;
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}
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}
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// Je myska mimo plochy
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if (nx > 0 && ny > 0 && nx < event->width - 1 && ny < event->height - 1 && !blocked){
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state->mousex[i] = nx;
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state->mousey[i] = ny;
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}
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// Je myska chytena?
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if (state->mousex[i] == state->catx_position &&
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state->mousey[i] == state->caty_position){
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state->mouse_eaten[i] = 1;
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state->caught++;
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}
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}
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}
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else if (event->type == EVENT_KEY){
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// Move cat according to keyboard
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if (event->key == KEY_UP){
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state->catx = 0;
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state->caty = -1;
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}
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else if (event->key == KEY_DOWN){
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state->catx = 0;
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state->caty = 1;
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}
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else if (event->key == KEY_LEFT){
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state->catx = -1;
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state->caty = 0;
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}
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else if (event->key == KEY_RIGHT){
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state->catx = +1;
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state->caty = 0;
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}
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}
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// Draw world state
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clear_screen();
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// Draw walls
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for (int x = 0; x < event->width; x++){
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set_color_cell('#', x, 0, COLOR_WHITE, COLOR_BLACK);
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set_color_cell('#', x, event->height - 1, COLOR_WHITE, COLOR_BLACK);
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}
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for (int y = 0; y < event->height; y++){
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set_color_cell('#', 0, y, COLOR_WHITE, COLOR_BLACK);
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set_color_cell('#', event->width - 1, y, COLOR_WHITE, COLOR_BLACK);
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}
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// Draw obstacles
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for (int i = 0; i < 10; i++){
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set_color_cell('*', state->obstaclex[i], state->obstacley[i], COLOR_CYAN, COLOR_BLACK);
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}
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// Draw cat
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set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED);
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set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN);
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// Draw mice
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for (int i = 0; i < MOUSE_COUNT; i++){
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if (!state->mouse_eaten[i]){
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set_cell('m',state->mousex[i],state->mousey[i]);
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}
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}
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// Draw counter
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sprintf(state->message,"Chytene: %d/%d", state->caught, MOUSE_COUNT);
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set_message(state->message,1,0);
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return 0;
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}
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34
a5/game.h
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34
a5/game.h
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@ -0,0 +1,34 @@
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#ifndef _GAME_H_INCLUDE_
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#define _GAME_H_INCLUDE_
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#include "world.h"
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#define MOUSE_COUNT 5
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struct game {
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// X speed of the cat
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int catx;
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// Y speed of the cat
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int caty;
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// X position of the cat
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int catx_position;
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// Y position of the cat
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int caty_position;
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// X position of the mouse
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int mousex[MOUSE_COUNT];
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// Y position of the mouse
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int mousey[MOUSE_COUNT];
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// Mouse state: 0 = alive, 1 = eaten
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int mouse_eaten[MOUSE_COUNT];
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// Number of caught mice
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int caught;
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// Obstacles
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int obstaclex[10];
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int obstacley[10];
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// Funky message
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char message[100];
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};
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void* init_game();
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int game_event(struct event* event, void* game);
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#endif
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