This commit is contained in:
Filip Chochol 2026-05-08 11:16:45 +02:00
parent bf9c2bf8c6
commit 8d0f3c5047
2 changed files with 206 additions and 0 deletions

172
a5/game.c Normal file
View File

@ -0,0 +1,172 @@
#include <curses.h>
#include <stdlib.h>
#include <string.h>
#include "world.h"
#include "game.h"
// Start is called once in the beginning
void* init_game(){
// Allocate memory for the state
struct game* st = calloc(1,(sizeof(struct game)));
// Initialize state
st->catx = 0;
st->caty = 0;
st->catx_position = 15;
st->caty_position = 15;
st->caught = 0;
// Initialize mice at random positions
for (int i = 0; i < MOUSE_COUNT; i++){
st->mousex[i] = rand() % 20 + 30;
st->mousey[i] = rand() % 20 + 5;
st->mouse_eaten[i] = 0;
}
// Initialize obstacles at random positions
for (int i = 0; i < 10; i++){
st->obstaclex[i] = rand() % 40 + 5;
st->obstacley[i] = rand() % 15 + 5;
}
// Store pointer to the state to the world variable
return st;
}
// Step is called in a loop once in interval.
// It should modify the state and draw it.
int game_event(struct event* event, void* game){
// Get state pointer
struct game* state = game;
char msg[200];
sprintf(msg,"%d",event->type);
set_message(msg,10,0);
if (event->type == EVENT_ESC){
// Non zero means finish the loop and stop the game.
return 1;
}
// Is all mice caught?
if (state->caught == MOUSE_COUNT){
clear_screen();
set_message("HAM HAM HAM! Tomas chytil vsetky mysky!",12,13);
if (event->key == 'q'){
return 1;
}
return 0;
}
else if(event->type == EVENT_TIMEOUT) {
// Move cat
int cx = state->catx_position + state->catx;
int cy = state->caty_position + state->caty;
// Check obstacle collision for cat
int hit = 0;
for (int i = 0; i < 10; i++){
if (cx == state->obstaclex[i] && cy == state->obstacley[i]){
hit = 1;
}
}
if (cx <= 0 || cy <= 0 || cx >= event->width - 1 || cy >= event->height - 1 || hit){
}
else {
state->catx_position = cx;
state->caty_position = cy;
}
// random mouse movement
for (int i = 0; i < MOUSE_COUNT; i++){
if (state->mouse_eaten[i]) continue;
int m = rand() % 6;
int nx = state->mousex[i];
int ny = state->mousey[i];
if (m == 0){
ny -= 1;
}
else if (m == 1){
ny += 1;
}
else if (m == 2){
nx -= 1;
}
else if (m == 3){
nx += 1;
}
// Check obstacle collision for mouse
int blocked = 0;
for (int j = 0; j < 10; j++){
if (nx == state->obstaclex[j] && ny == state->obstacley[j]){
blocked = 1;
}
}
// Je myska mimo plochy
if (nx > 0 && ny > 0 && nx < event->width - 1 && ny < event->height - 1 && !blocked){
state->mousex[i] = nx;
state->mousey[i] = ny;
}
// Je myska chytena?
if (state->mousex[i] == state->catx_position &&
state->mousey[i] == state->caty_position){
state->mouse_eaten[i] = 1;
state->caught++;
}
}
}
else if (event->type == EVENT_KEY){
// Move cat according to keyboard
if (event->key == KEY_UP){
state->catx = 0;
state->caty = -1;
}
else if (event->key == KEY_DOWN){
state->catx = 0;
state->caty = 1;
}
else if (event->key == KEY_LEFT){
state->catx = -1;
state->caty = 0;
}
else if (event->key == KEY_RIGHT){
state->catx = +1;
state->caty = 0;
}
}
// Draw world state
clear_screen();
// Draw walls
for (int x = 0; x < event->width; x++){
set_color_cell('#', x, 0, COLOR_WHITE, COLOR_BLACK);
set_color_cell('#', x, event->height - 1, COLOR_WHITE, COLOR_BLACK);
}
for (int y = 0; y < event->height; y++){
set_color_cell('#', 0, y, COLOR_WHITE, COLOR_BLACK);
set_color_cell('#', event->width - 1, y, COLOR_WHITE, COLOR_BLACK);
}
// Draw obstacles
for (int i = 0; i < 10; i++){
set_color_cell('*', state->obstaclex[i], state->obstacley[i], COLOR_CYAN, COLOR_BLACK);
}
// Draw cat
set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED);
set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN);
// Draw mice
for (int i = 0; i < MOUSE_COUNT; i++){
if (!state->mouse_eaten[i]){
set_cell('m',state->mousex[i],state->mousey[i]);
}
}
// Draw counter
sprintf(state->message,"Chytene: %d/%d", state->caught, MOUSE_COUNT);
set_message(state->message,1,0);
return 0;
}

34
a5/game.h Normal file
View File

@ -0,0 +1,34 @@
#ifndef _GAME_H_INCLUDE_
#define _GAME_H_INCLUDE_
#include "world.h"
#define MOUSE_COUNT 5
struct game {
// X speed of the cat
int catx;
// Y speed of the cat
int caty;
// X position of the cat
int catx_position;
// Y position of the cat
int caty_position;
// X position of the mouse
int mousex[MOUSE_COUNT];
// Y position of the mouse
int mousey[MOUSE_COUNT];
// Mouse state: 0 = alive, 1 = eaten
int mouse_eaten[MOUSE_COUNT];
// Number of caught mice
int caught;
// Obstacles
int obstaclex[10];
int obstacley[10];
// Funky message
char message[100];
};
void* init_game();
int game_event(struct event* event, void* game);
#endif