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du4/snake.c
Normal file
72
du4/snake.c
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* nova_hlava = malloc(sizeof(struct snake));
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nova_hlava->x = x;
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nova_hlava->y = y;
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nova_hlava->next = snake;
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return nova_hlava;
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}
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struct snake* remove_snake(struct snake* snake) {
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if (snake == NULL) return NULL;
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if (snake->next == NULL) {
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free(snake);
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return NULL;
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}
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struct snake* aktualny = snake;
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while (aktualny->next->next != NULL) {
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aktualny = aktualny->next;
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}
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free(aktualny->next);
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aktualny->next = NULL;
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return snake;
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}
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void free_snake(struct snake* sn) {
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while (sn != NULL) {
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struct snake* dalsi = sn->next;
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free(sn);
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sn = dalsi;
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}
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}
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int is_snake(struct snake* snake, int x, int y) {
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struct snake* aktualny = snake;
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while (aktualny != NULL) {
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if (aktualny->x == x && aktualny->y == y) return 1;
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aktualny = aktualny->next;
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}
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return 0;
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}
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int step_state(struct state* st) {
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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if (nx < 0 || nx >= st->width ||
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ny < 0 || ny >= st->height) {
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return END_WALL;
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}
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if (is_snake(st->snake, nx, ny)) {
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return END_SNAKE;
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}
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (st->foodx[i] == nx && st->foody[i] == ny) {
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st->snake = add_snake(st->snake, nx, ny);
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st->foodx[i] = -1;
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st->foody[i] = -1;
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for (int j = 0; j < FOOD_COUNT; j++) {
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if (st->foodx[j] >= 0) return END_CONTINUE;
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}
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return END_FOOD;
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}
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}
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st->snake = add_snake(st->snake, nx, ny);
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st->snake = remove_snake(st->snake);
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return END_CONTINUE;
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}
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