#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* new_part = (struct snake*)malloc(sizeof(struct snake)); if (!new_part) return NULL; new_part->x = x; new_part->y = y; new_part->next = snake; return new_part; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) return NULL; if (snake->next == NULL) { free(snake); return NULL; } struct snake* current = snake; while (current->next->next != NULL) { current = current->next; } free(current->next); current->next = NULL; return snake; } int is_snake(struct snake* snake, int x, int y) { struct snake* current = snake; while (current != NULL) { if (current->x == x && current->y == y) return 1; current = current->next; } return 0; } void free_snake(struct snake* snake) { while (snake != NULL) { struct snake* next = snake->next; free(snake); snake = next; } } int step_state(struct state* state) { int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) return END_WALL; if (is_snake(state->snake, new_x, new_y)) return END_SNAKE; for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] == new_x && state->foody[i] == new_y) { state->foodx[i] = state->foody[i] = -1; state->snake = add_snake(state->snake, new_x, new_y); int all_eaten = 1; for (int j = 0; j < FOOD_COUNT; j++) { if (state->foodx[j] != -1 || state->foody[j] != -1) { all_eaten = 0; break; } } return all_eaten ? END_FOOD : END_CONTINUE; } } state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake); return END_CONTINUE; }