#include #include "snake.h" struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* new_head = malloc(sizeof(struct snake)); if (!new_head) return NULL; new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } struct snake* remove_snake(struct snake* snake) { if (!snake || !snake->next) { free(snake); return NULL; } struct snake* current = snake; while (current->next->next) { current = current->next; } free(current->next); current->next = NULL; return snake; } int is_snake(struct snake* snake, int x, int y) { while (snake) { if (snake->x == x && snake->y == y) return 1; snake = snake->next; } return 0; } void free_snake(struct snake* sn) { while (sn) { struct snake* next = sn->next; free(sn); sn = next; } }