#include #include #include #include "a_train.h" /** * Prida vozen na koniec vlaku. */ struct car* add_car(struct car* first, const char* target) { // vytvorenie noveho vozna struct car* newcar = calloc(1, sizeof(struct car)); if (newcar == NULL) { return first; // ak zlyha alokacia, vrat povodny zoznam } strcpy(newcar->value, target); newcar->next = NULL; // ak je vlak prazdny if (first == NULL) { return newcar; } // najdi posledny vozen struct car* this = first; while (this->next != NULL) { this = this->next; } // pripoj novy vozen this->next = newcar; return first; } /** * Vypise vsetky vozne vo vlaku. */ void print_train(struct car* first) { struct car* this = first; while (this != NULL) { printf("%s\n", this->value); this = this->next; } } /** * Zrusenie vsetkych voznov vo vlaku. */ void cancel_train(struct car* first) { if (first == NULL) return; // rekurzivne uvolnenie cancel_train(first->next); free(first); } /** * Vyradenie vsetkych voznov, ktorych cielova stanica je target. */ struct car* clear_train(struct car* first, const char* target) { struct car* current = first; struct car* prev = NULL; while (current != NULL) { if (strcmp(current->value, target) == 0) { // treba zmazat tento vozen struct car* to_delete = current; if (prev == NULL) { // mazeme prvy prvok first = current->next; } else { // mazeme stredny alebo posledny prvok prev->next = current->next; } current = current->next; free(to_delete); } else { // presun dalej prev = current; current = current->next; } } return first; }