#include "game.h" #include "world.h" #include void init_game(GameState *state){ memset(state->board, ' ', sizeof(state->board)); state->cursor_x = 0; state->cursor_y = 0; state->current_player = 0; state->game_over = 0; } void draw_game(const GameState *state){ world_clear(); for (int y = 0; y < BOARD_SIZE; y++){ for (int x = 0; x < BOARD_SIZE; x++){ char symbol = state->board[y][x]; if (symbol == '\0') symbol = ' '; world_draw_char(x * 4 + 2, y * 2 + 1, symbol); if (x < BOARD_SIZE - 1){ world_draw_char(x * 4 + 3, y * 2 + 1, '|'); } } if (y < BOARD_SIZE - 1){ for (int i = 0; i < BOARD_SIZE * 4 - 1; i++){ world_draw_char(i + 1, y * 2 + 2, '-'); } } } world_draw_char(state->cursor_x * 4 + 2, state->cursor_y * 2 + 1, state->current_player == 0 ? 'X' : 'O'); world_draw_text(0, BOARD_SIZE * 2 + 2, state->current_player == 0 ? "Hrac: X" : "Hrac: O"); if (state->game_over){ world_draw_text(0, BOARD_SIZE * 2 + 3, "Koniec hry! Stlac Q pre ukoncenie."); } world_display(); } int check_winner(const GameState *state){ char p[] = {'X', 'O'}; for (int i = 0; i < 2; i++){ char c = p[i]; for (int j = 0; j < BOARD_SIZE; j++){ if (state->board[j][0] == c && state->board[j][1] == c && state->board[j][2] == c) return 1; if (state->board[0][j] == c && state->board[1][j] == c && state->board[2][j] == c) return 1; } if (state->board[0][0] == c && state->board[1][1] == c && state->board[2][2] == c) return 1; if (state->board[0][2] == c && state->board[1][1] == c && state->board[2][0] == c) return 1; } return 0; } void handle_key(GameState *state, int key){ if (state->game_over) return; switch (key){ case KEY_UP: if (state->cursor_y > 0) state->cursor_y--; break; case KEY_DOWN: if (state->cursor_y < BOARD_SIZE - 1) state->cursor_y++; break; case KEY_LEFT: if (state->cursor_x > 0) state->cursor_x--; break; case KEY_RIGHT: if (state->cursor_x < BOARD_SIZE - 1) state->cursor_x++; break; case '\n': case ' ': if (state->board[state->cursor_y][state->cursor_x] == ' ') { state->board[state->cursor_y][state->cursor_x] = state->current_player ? 'O' : 'X'; if (check_winner(state)) { state->game_over = 1; } else { state->current_player = !state->current_player; } } break; } }