This commit is contained in:
Denis Landa 2025-06-08 15:44:28 +02:00
parent 7464cedbed
commit b0199eed16

View File

@ -12,19 +12,39 @@ void init_game(GameState *state) {
void draw_game(const GameState *state) { void draw_game(const GameState *state) {
world_clear(); world_clear();
// Vykresli mriežku a symboly
for (int y = 0; y < BOARD_SIZE; y++) { for (int y = 0; y < BOARD_SIZE; y++) {
for (int x = 0; x < BOARD_SIZE; x++) { for (int x = 0; x < BOARD_SIZE; x++) {
int wx = 5 + x * 4; char symbol = state->board[y][x];
int wy = 3 + y * 2; if (symbol == '\0') symbol = ' ';
if (x == state->cursor_x && y == state->cursor_y) world_draw_char(x * 4 + 2, y * 2 + 1, symbol);
world_draw_char(wx, wy, state->board[y][x], COLOR_RED);
else // Nakresli mriežku
world_draw_char(wx, wy, state->board[y][x], COLOR_WHITE); if (x < BOARD_SIZE - 1) {
world_draw_char(x * 4 + 3, y * 2 + 1, '|');
}
}
if (y < BOARD_SIZE - 1) {
for (int i = 0; i < BOARD_SIZE * 4 - 1; i++) {
world_draw_char(i + 1, y * 2 + 2, '-');
}
} }
} }
world_draw_text(0, 0, "Hráč: %c", state->current_player ? 'O' : 'X');
if (state->game_over) // Zvýrazni kurzor
world_draw_text(0, 1, "Koniec hry! Stlač Q na ukončenie."); world_draw_char(state->cursor_x * 4 + 2, state->cursor_y * 2 + 1,
state->current_player == 0 ? 'X' : 'O');
// Zobraz aktuálneho hráča
world_draw_text(0, BOARD_SIZE * 2 + 2,
state->current_player == 0 ? "Hrac: X" : "Hrac: O");
// Zobraz info, ak hra skoncila
if (state->game_over) {
world_draw_text(0, BOARD_SIZE * 2 + 3, "Koniec hry! Stlac Q pre ukoncenie.");
}
world_display(); world_display();
} }