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@ -1,10 +1,9 @@
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CC=gcc
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CFLAGS=-Wall -std=c99
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CFLAGS=-Wall -std=c99 -g
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OBJS=main.o game.o world.o
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all: game
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game: main.o game.o world.o
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$(CC) $(CFLAGS) -o game main.o game.o world.o -lncurses
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game: $(OBJS)
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$(CC) $(CFLAGS) $(OBJS) -lncurses -o game
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main.o: main.c game.h world.h
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$(CC) $(CFLAGS) -c main.c
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#ifndef _WORLD_H_
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#define _WORLD_H_
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#include <curses.h>
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#include <ncurses.h>
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/**
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* World represented as a rectangular matrix of colorful characters.
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*
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*
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* Point [0,0] is displayed the upper left corner of the screen.
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*
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*
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*/
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enum event_type {
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@ -67,7 +67,7 @@ struct event {
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/**
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* Sets cell to a state.
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* @param event
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* @param event
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* @param x coordinate of cell
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* @param y coordinate of cell
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* @param new state of the cell
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