plne funkcna
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38
du8/game.c
38
du8/game.c
@ -2,7 +2,7 @@
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#include "world.h"
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#include <string.h>
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void init_game(GameState *state) {
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void init_game(GameState *state){
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memset(state->board, ' ', sizeof(state->board));
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state->cursor_x = 0;
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state->cursor_y = 0;
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@ -10,49 +10,44 @@ void init_game(GameState *state) {
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state->game_over = 0;
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}
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void draw_game(const GameState *state) {
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void draw_game(const GameState *state){
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world_clear();
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// Vykresli mriežku a symboly
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for (int y = 0; y < BOARD_SIZE; y++) {
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for (int x = 0; x < BOARD_SIZE; x++) {
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for (int y = 0; y < BOARD_SIZE; y++){
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for (int x = 0; x < BOARD_SIZE; x++){
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char symbol = state->board[y][x];
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if (symbol == '\0') symbol = ' ';
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world_draw_char(x * 4 + 2, y * 2 + 1, symbol);
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// Nakresli mriežku
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if (x < BOARD_SIZE - 1) {
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if (x < BOARD_SIZE - 1){
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world_draw_char(x * 4 + 3, y * 2 + 1, '|');
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}
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}
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if (y < BOARD_SIZE - 1) {
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for (int i = 0; i < BOARD_SIZE * 4 - 1; i++) {
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if (y < BOARD_SIZE - 1){
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for (int i = 0; i < BOARD_SIZE * 4 - 1; i++){
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world_draw_char(i + 1, y * 2 + 2, '-');
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}
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}
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}
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// Zvýrazni kurzor
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world_draw_char(state->cursor_x * 4 + 2, state->cursor_y * 2 + 1,
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state->current_player == 0 ? 'X' : 'O');
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// Zobraz aktuálneho hráča
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world_draw_text(0, BOARD_SIZE * 2 + 2,
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state->current_player == 0 ? "Hrac: X" : "Hrac: O");
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// Zobraz info, ak hra skoncila
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if (state->game_over) {
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if (state->game_over){
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world_draw_text(0, BOARD_SIZE * 2 + 3, "Koniec hry! Stlac Q pre ukoncenie.");
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}
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world_display();
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}
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int check_winner(const GameState *state) {
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int check_winner(const GameState *state){
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char p[] = {'X', 'O'};
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++){
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char c = p[i];
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for (int j = 0; j < BOARD_SIZE; j++) {
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for (int j = 0; j < BOARD_SIZE; j++){
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if (state->board[j][0] == c && state->board[j][1] == c && state->board[j][2] == c) return 1;
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if (state->board[0][j] == c && state->board[1][j] == c && state->board[2][j] == c) return 1;
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}
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@ -62,10 +57,10 @@ int check_winner(const GameState *state) {
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return 0;
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}
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void handle_key(GameState *state, int key) {
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void handle_key(GameState *state, int key){
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if (state->game_over) return;
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switch (key) {
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switch (key){
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case KEY_UP: if (state->cursor_y > 0) state->cursor_y--; break;
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case KEY_DOWN: if (state->cursor_y < BOARD_SIZE - 1) state->cursor_y++; break;
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case KEY_LEFT: if (state->cursor_x > 0) state->cursor_x--; break;
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@ -74,9 +69,12 @@ void handle_key(GameState *state, int key) {
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case ' ':
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if (state->board[state->cursor_y][state->cursor_x] == ' ') {
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state->board[state->cursor_y][state->cursor_x] = state->current_player ? 'O' : 'X';
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if (check_winner(state)) {
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if (check_winner(state))
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{
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state->game_over = 1;
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} else {
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}
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else
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{
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state->current_player = !state->current_player;
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}
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}
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