plne funkcna

This commit is contained in:
Denis Landa 2025-06-08 21:47:41 +02:00
parent 36f21816e3
commit 240983bf56

View File

@ -2,7 +2,7 @@
#include "world.h" #include "world.h"
#include <string.h> #include <string.h>
void init_game(GameState *state) { void init_game(GameState *state){
memset(state->board, ' ', sizeof(state->board)); memset(state->board, ' ', sizeof(state->board));
state->cursor_x = 0; state->cursor_x = 0;
state->cursor_y = 0; state->cursor_y = 0;
@ -10,49 +10,44 @@ void init_game(GameState *state) {
state->game_over = 0; state->game_over = 0;
} }
void draw_game(const GameState *state) { void draw_game(const GameState *state){
world_clear(); world_clear();
// Vykresli mriežku a symboly for (int y = 0; y < BOARD_SIZE; y++){
for (int y = 0; y < BOARD_SIZE; y++) { for (int x = 0; x < BOARD_SIZE; x++){
for (int x = 0; x < BOARD_SIZE; x++) {
char symbol = state->board[y][x]; char symbol = state->board[y][x];
if (symbol == '\0') symbol = ' '; if (symbol == '\0') symbol = ' ';
world_draw_char(x * 4 + 2, y * 2 + 1, symbol); world_draw_char(x * 4 + 2, y * 2 + 1, symbol);
// Nakresli mriežku if (x < BOARD_SIZE - 1){
if (x < BOARD_SIZE - 1) {
world_draw_char(x * 4 + 3, y * 2 + 1, '|'); world_draw_char(x * 4 + 3, y * 2 + 1, '|');
} }
} }
if (y < BOARD_SIZE - 1) { if (y < BOARD_SIZE - 1){
for (int i = 0; i < BOARD_SIZE * 4 - 1; i++) { for (int i = 0; i < BOARD_SIZE * 4 - 1; i++){
world_draw_char(i + 1, y * 2 + 2, '-'); world_draw_char(i + 1, y * 2 + 2, '-');
} }
} }
} }
// Zvýrazni kurzor
world_draw_char(state->cursor_x * 4 + 2, state->cursor_y * 2 + 1, world_draw_char(state->cursor_x * 4 + 2, state->cursor_y * 2 + 1,
state->current_player == 0 ? 'X' : 'O'); state->current_player == 0 ? 'X' : 'O');
// Zobraz aktuálneho hráča
world_draw_text(0, BOARD_SIZE * 2 + 2, world_draw_text(0, BOARD_SIZE * 2 + 2,
state->current_player == 0 ? "Hrac: X" : "Hrac: O"); state->current_player == 0 ? "Hrac: X" : "Hrac: O");
// Zobraz info, ak hra skoncila if (state->game_over){
if (state->game_over) {
world_draw_text(0, BOARD_SIZE * 2 + 3, "Koniec hry! Stlac Q pre ukoncenie."); world_draw_text(0, BOARD_SIZE * 2 + 3, "Koniec hry! Stlac Q pre ukoncenie.");
} }
world_display(); world_display();
} }
int check_winner(const GameState *state) { int check_winner(const GameState *state){
char p[] = {'X', 'O'}; char p[] = {'X', 'O'};
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++){
char c = p[i]; char c = p[i];
for (int j = 0; j < BOARD_SIZE; j++) { for (int j = 0; j < BOARD_SIZE; j++){
if (state->board[j][0] == c && state->board[j][1] == c && state->board[j][2] == c) return 1; if (state->board[j][0] == c && state->board[j][1] == c && state->board[j][2] == c) return 1;
if (state->board[0][j] == c && state->board[1][j] == c && state->board[2][j] == c) return 1; if (state->board[0][j] == c && state->board[1][j] == c && state->board[2][j] == c) return 1;
} }
@ -62,10 +57,10 @@ int check_winner(const GameState *state) {
return 0; return 0;
} }
void handle_key(GameState *state, int key) { void handle_key(GameState *state, int key){
if (state->game_over) return; if (state->game_over) return;
switch (key) { switch (key){
case KEY_UP: if (state->cursor_y > 0) state->cursor_y--; break; case KEY_UP: if (state->cursor_y > 0) state->cursor_y--; break;
case KEY_DOWN: if (state->cursor_y < BOARD_SIZE - 1) state->cursor_y++; break; case KEY_DOWN: if (state->cursor_y < BOARD_SIZE - 1) state->cursor_y++; break;
case KEY_LEFT: if (state->cursor_x > 0) state->cursor_x--; break; case KEY_LEFT: if (state->cursor_x > 0) state->cursor_x--; break;
@ -74,9 +69,12 @@ void handle_key(GameState *state, int key) {
case ' ': case ' ':
if (state->board[state->cursor_y][state->cursor_x] == ' ') { if (state->board[state->cursor_y][state->cursor_x] == ' ') {
state->board[state->cursor_y][state->cursor_x] = state->current_player ? 'O' : 'X'; state->board[state->cursor_y][state->cursor_x] = state->current_player ? 'O' : 'X';
if (check_winner(state)) { if (check_winner(state))
{
state->game_over = 1; state->game_over = 1;
} else { }
else
{
state->current_player = !state->current_player; state->current_player = !state->current_player;
} }
} }