prvy
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sk1a/main.o
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sk1a/main.o
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40
sk1a/maze.c
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sk1a/maze.c
@ -4,7 +4,7 @@
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#include <assert.h>
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int issafe(char* maze, int x, int y, int size) {
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if ((x >= 0 && x < size) && (y >= 0 && y < size) && maze[x * size + y] == ' '){
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if ((x >= 0 && x < size) && (y >= 0 && y < size) && (maze[x * size + y] == ' ')){
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return 1;
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}
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return 0;
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@ -37,41 +37,5 @@ int backtracking(char* maze, int x, int y, int size){
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}
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int solve_maze(char* maze, int size) {
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if (maze[0] == '*'){
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assert(maze[0] == '*');
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maze[0] = ' ';
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}
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int x,y = 0;
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while(x * size + y <= size*size - 1 ){
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printf("%d\n%d", x * size + y, y);
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//issafe(maze, x, y, size);
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if (maze[x * size + y + 1] == ' ' /*&& y != 5*/){
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assert(maze[x * size + y + 1] == ' ');
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maze[x * size + y + 1] = '*';
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y++;
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}
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if (maze[(x + 1) * size + y] == ' ' /*&& x != 5*/){
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assert(maze[(x + 1) * size + y] == ' ');
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maze[(x + 1) * size + y] = '*';
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x++;
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}
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if (maze[x * size + y - 1] == ' ' && y != 0){
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assert(maze[x * size + y - 1] == ' ');
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maze[x * size + y - 1] = '*';
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y--;
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}
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if (maze[(x - 1) * size + y] == ' ' /*&& x != 0*/){
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assert(maze[(x - 1) * size + y] == ' ');
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maze[(x - 1) * size + y] = '*';
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x--;
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}
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else{
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backtracking(maze,x , y, size);
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}
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}
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return 1;
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return backtracking(maze, 0, 0, size);
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}
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sk1a/maze.o
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sk1a/maze.o
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sk1a/program
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sk1a/program
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sk1a/readme.md
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sk1a/readme.md
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@ -0,0 +1,41 @@
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#include <stdio.h>
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#include <string.h>
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#include "maze.h"
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#include <assert.h>
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int issafe(char* maze, int x, int y, int size) {
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if ((x >= 0 && x < size) && (y >= 0 && y < size) && (maze[x * size + y] == ' ')){
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return 1;
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}
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return 0;
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}
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int backtracking(char* maze, int x, int y, int size){
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if(x == size - 1 && y == size - 1 && maze[x * size + y] == ' '){
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maze[x * size + y] = '*';
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return 1;
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}
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if(issafe(maze, x, y, size) == 1) {
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maze[x * size + y] = '*';
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if (backtracking(maze, x, y + 1, size) == 1) {
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return 1;
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}
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if (backtracking(maze, x + 1, y, size) == 1) {
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return 1;
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}
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if (backtracking(maze, x - 1, y, size) == 1) {
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return 1;
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}
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if (backtracking(maze, x, y - 1, size) == 1) {
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return 1;
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}
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maze[x * size + y] = ' ';
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}
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return 0;
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}
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int solve_maze(char* maze, int size) {
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return backtracking(maze, 0, 0, size);
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}
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