#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y){ struct snake* head = malloc(sizeof(struct snake)); head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake){ if(snake == NULL) return NULL; if(snake->next == NULL){ free(snake); return NULL; } struct snake* cur = snake; while(cur->next->next != NULL) cur = cur->next; free(cur->next); cur->next = NULL; return snake; } void free_snake(struct snake* sn){ while(sn != NULL){ struct snake* tmp = sn->next; free(sn); sn = tmp; } } int is_snake(struct snake* snake, int x, int y){ while(snake != NULL){ if(snake->x == x && snake->y == y) return 1; snake = snake->next; } return 0; } int step_state(struct state* st){ int nx = st->snake->x + st->sx; int ny = st->snake->y + st->sy; if(nx < 0 || nx >= st->width || ny < 0 || ny >= st->height) return END_WALL; if(is_snake(st->snake, nx, ny)) return END_SNAKE; for(int i = 0; i < FOOD_COUNT; i++){ if(st->foodx[i] == nx && st->foody[i] == ny){ st->snake = add_snake(st->snake, nx, ny); st->foodx[i] = -1; st->foody[i] = -1; for(int j = 0; j < FOOD_COUNT; j++) if(st->foodx[j] >= 0) return END_CONTINUE; return END_FOOD; } } st->snake = add_snake(st->snake, nx, ny); st->snake = remove_snake(st->snake); return END_CONTINUE; }