/** * @file lv_conf.h * */ /* * COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER */ #if 1 /*Set it to "1" to enable content*/ #ifndef LV_CONF_H #define LV_CONF_H /* clang-format off */ #include #include "esp_attr.h" #include "sdkconfig.h" /*==================== Graphical settings *====================*/ /* Maximal horizontal and vertical resolution to support by the library.*/ #define LV_HOR_RES_MAX (CONFIG_LVGL_DISPLAY_WIDTH) #define LV_VER_RES_MAX (CONFIG_LVGL_DISPLAY_HEIGHT) /* Color depth: * - 1: 1 byte per pixel * - 8: RGB233 * - 16: RGB565 * - 32: ARGB8888 */ #define LV_COLOR_DEPTH 16 /* Swap the 2 bytes of RGB565 color. * Useful if the display has a 8 bit interface (e.g. SPI)*/ #if CONFIG_LVGL_TFT_DISPLAY_CONTROLLER == 0 #define LV_COLOR_16_SWAP 1 #elif CONFIG_LVGL_TFT_DISPLAY_CONTROLLER == 1 #define LV_COLOR_16_SWAP 0 #elif CONFIG_LVGL_TFT_DISPLAY_CONTROLLER == 2 #define LV_COLOR_16_SWAP 1 #elif CONFIG_LVGL_TFT_DISPLAY_CONTROLLER == 3 #define LV_COLOR_16_SWAP 1 #endif /* 1: Enable screen transparency. * Useful for OSD or other overlapping GUIs. * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/ #define LV_COLOR_SCREEN_TRANSP 0 /*Images pixels with this color will not be drawn (with chroma keying)*/ #define LV_COLOR_TRANSP LV_COLOR_LIME /*LV_COLOR_LIME: pure green*/ /* Enable chroma keying for indexed images. */ #define LV_INDEXED_CHROMA 1 /* Enable anti-aliasing (lines, and radiuses will be smoothed) */ #define LV_ANTIALIAS 1 /* Default display refresh period. * Can be changed in the display driver (`lv_disp_drv_t`).*/ #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ /* Dot Per Inch: used to initialize default sizes. * E.g. a button with width = LV_DPI / 2 -> half inch wide * (Not so important, you can adjust it to modify default sizes and spaces)*/ #define LV_DPI 100 /*[px]*/ /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */ typedef int16_t lv_coord_t; /*========================= Memory manager settings *=========================*/ /* LittelvGL's internal memory manager's settings. * The graphical objects and other related data are stored here. */ /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */ #define LV_MEM_CUSTOM 0 #if LV_MEM_CUSTOM == 0 /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/ # define LV_MEM_SIZE (32U * 1024U) /* Complier prefix for a big array declaration */ # define LV_MEM_ATTR /* Set an address for the memory pool instead of allocating it as an array. * Can be in external SRAM too. */ # define LV_MEM_ADR 0 /* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */ # define LV_MEM_AUTO_DEFRAG 1 #else /*LV_MEM_CUSTOM*/ # define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ # define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/ # define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/ #endif /*LV_MEM_CUSTOM*/ /* Garbage Collector settings * Used if lvgl is binded to higher level language and the memory is managed by that language */ #define LV_ENABLE_GC 0 #if LV_ENABLE_GC != 0 # define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ # define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/ # define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/ #endif /* LV_ENABLE_GC */ /*======================= Input device settings *=======================*/ /* Input device default settings. * Can be changed in the Input device driver (`lv_indev_drv_t`)*/ /* Input device read period in milliseconds */ #define LV_INDEV_DEF_READ_PERIOD 30 /* Drag threshold in pixels */ #define LV_INDEV_DEF_DRAG_LIMIT 10 /* Drag throw slow-down in [%]. Greater value -> faster slow-down */ #define LV_INDEV_DEF_DRAG_THROW 20 /* Long press time in milliseconds. * Time to send `LV_EVENT_LONG_PRESSSED`) */ #define LV_INDEV_DEF_LONG_PRESS_TIME 400 /* Repeated trigger period in long press [ms] * Time between `LV_EVENT_LONG_PRESSED_REPEAT */ #define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100 /*================== * Feature usage *==================*/ /*1: Enable the Animations */ #define LV_USE_ANIMATION 1 #if LV_USE_ANIMATION /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/ typedef void * lv_anim_user_data_t; #endif /* 1: Enable shadow drawing*/ #define LV_USE_SHADOW 1 /* 1: Enable object groups (for keyboard/encoder navigation) */ #define LV_USE_GROUP 1 #if LV_USE_GROUP typedef void * lv_group_user_data_t; #endif /*LV_USE_GROUP*/ /* 1: Enable GPU interface*/ #define LV_USE_GPU 1 /* 1: Enable file system (might be required for images */ #define LV_USE_FILESYSTEM 1 #if LV_USE_FILESYSTEM /*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/ typedef void * lv_fs_drv_user_data_t; #endif /*1: Add a `user_data` to drivers and objects*/ #define LV_USE_USER_DATA 0 /*======================== * Image decoder and cache *========================*/ /* 1: Enable indexed (palette) images */ #define LV_IMG_CF_INDEXED 1 /* 1: Enable alpha indexed images */ #define LV_IMG_CF_ALPHA 1 /* Default image cache size. Image caching keeps the images opened. * If only the built-in image formats are used there is no real advantage of caching. * (I.e. no new image decoder is added) * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. * However the opened images might consume additional RAM. * LV_IMG_CACHE_DEF_SIZE must be >= 1 */ #define LV_IMG_CACHE_DEF_SIZE 1 /*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/ typedef void * lv_img_decoder_user_data_t; /*===================== * Compiler settings *====================*/ /* Define a custom attribute to `lv_tick_inc` function */ #define LV_ATTRIBUTE_TICK_INC IRAM_ATTR /* Define a custom attribute to `lv_task_handler` function */ #define LV_ATTRIBUTE_TASK_HANDLER /* With size optimization (-Os) the compiler might not align data to * 4 or 8 byte boundary. This alignment will be explicitly applied where needed. * E.g. __attribute__((aligned(4))) */ #define LV_ATTRIBUTE_MEM_ALIGN /* Attribute to mark large constant arrays for example * font's bitmaps */ #define LV_ATTRIBUTE_LARGE_CONST /* Export integer constant to binding. * This macro is used with constants in the form of LV_ that * should also appear on lvgl binding API such as Micropython * * The default value just prevents a GCC warning. */ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*=================== * HAL settings *==================*/ /* 1: use a custom tick source. * It removes the need to manually update the tick with `lv_tick_inc`) */ #define LV_TICK_CUSTOM 0 #if LV_TICK_CUSTOM == 1 #define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/ #endif /*LV_TICK_CUSTOM*/ typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/ typedef void * lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/ /*================ * Log settings *===============*/ /*1: Enable the log module*/ #define LV_USE_LOG 1 #if LV_USE_LOG /* How important log should be added: * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information * LV_LOG_LEVEL_INFO Log important events * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail * LV_LOG_LEVEL_NONE Do not log anything */ # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN /* 1: Print the log with 'printf'; * 0: user need to register a callback with `lv_log_register_print_cb`*/ # define LV_LOG_PRINTF 1 #endif /*LV_USE_LOG*/ /*================= * Debug settings *================*/ /* If Debug is enabled LittelvGL validates the parameters of the functions. * If an invalid parameter is found an error log message is printed and * the MCU halts at the error. (`LV_USE_LOG` should be enabled) * If you are debugging the MCU you can pause * the debugger to see exactly where the issue is. * * The behavior of asserts can be overwritten by redefining them here. * E.g. #define LV_ASSERT_MEM(p) */ #define LV_USE_DEBUG 0 #if LV_USE_DEBUG /*Check if the parameter is NULL. (Quite fast) */ #define LV_USE_ASSERT_NULL 1 /*Checks is the memory is successfully allocated or no. (Quite fast)*/ #define LV_USE_ASSERT_MEM 1 /* Check the strings. * Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #define LV_USE_ASSERT_STR 0 /* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #define LV_USE_ASSERT_OBJ 0 /*Check if the styles are properly initialized. (Fast)*/ #define LV_USE_ASSERT_STYLE 1 #endif /*LV_USE_DEBUG*/ /*================ * THEME USAGE *================*/ #define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/ #define LV_USE_THEME_TEMPL 0 /*Just for test*/ #define LV_USE_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/ #define LV_USE_THEME_ALIEN 0 /*Dark futuristic theme*/ #define LV_USE_THEME_NIGHT 0 /*Dark elegant theme*/ #define LV_USE_THEME_MONO 0 /*Mono color theme for monochrome displays*/ #define LV_USE_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/ #define LV_USE_THEME_ZEN 0 /*Peaceful, mainly light theme */ #define LV_USE_THEME_NEMO 0 /*Water-like theme based on the movie "Finding Nemo"*/ /*================== * FONT USAGE *===================*/ /* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel. * The symbols are available via `LV_SYMBOL_...` defines * More info about fonts: https://docs.littlevgl.com/#Fonts * To create a new font go to: https://littlevgl.com/ttf-font-to-c-array */ /* Robot fonts with bpp = 4 * https://fonts.google.com/specimen/Roboto */ #define LV_FONT_ROBOTO_12 0 #define LV_FONT_ROBOTO_16 1 #define LV_FONT_ROBOTO_22 0 #define LV_FONT_ROBOTO_28 0 /* Demonstrate special features */ #define LV_FONT_ROBOTO_12_SUBPX 0 #define LV_FONT_ROBOTO_28_COMPRESSED 0 /*bpp = 3*/ /*Pixel perfect monospace font * http://pelulamu.net/unscii/ */ #define LV_FONT_UNSCII_8 0 /* Optionally declare your custom fonts here. * You can use these fonts as default font too * and they will be available globally. E.g. * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \ * LV_FONT_DECLARE(my_font_2) */ #define LV_FONT_CUSTOM_DECLARE /*Always set a default font from the built-in fonts*/ #define LV_FONT_DEFAULT &lv_font_roboto_16 /* Enable it if you have fonts with a lot of characters. * The limit depends on the font size, font face and bpp * but with > 10,000 characters if you see issues probably you need to enable it.*/ #define LV_FONT_FMT_TXT_LARGE 0 /* Set the pixel order of the display. * Important only if "subpx fonts" are used. * With "normal" font it doesn't matter. */ #define LV_FONT_SUBPX_BGR 0 /*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/ typedef void * lv_font_user_data_t; /*================= * Text settings *=================*/ /* Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII * */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /*Can break (wrap) texts on these chars*/ #define LV_TXT_BREAK_CHARS " ,.;:-_" /* If a word is at least this long, will break wherever "prettiest" * To disable, set to a value <= 0 */ #define LV_TXT_LINE_BREAK_LONG_LEN 12 /* Minimum number of characters in a long word to put on a line before a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters in a long word to put on a line after a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /* The control character to use for signalling text recoloring. */ #define LV_TXT_COLOR_CMD "#" /* Support bidirectional texts. * Allows mixing Left-to-Right and Right-to-Left texts. * The direction will be processed according to the Unicode Bidirectioanl Algorithm: * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ #define LV_USE_BIDI 0 #if LV_USE_BIDI /* Set the default direction. Supported values: * `LV_BIDI_DIR_LTR` Left-to-Right * `LV_BIDI_DIR_RTL` Right-to-Left * `LV_BIDI_DIR_AUTO` detect texts base direction */ #define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO #endif /*Change the built in (v)snprintf functions*/ #define LV_SPRINTF_CUSTOM 1 #if LV_SPRINTF_CUSTOM # define LV_SPRINTF_INCLUDE # define lv_snprintf snprintf # define lv_vsnprintf vsnprintf #endif /*LV_SPRINTF_CUSTOM*/ /*=================== * LV_OBJ SETTINGS *==================*/ /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/ typedef void * lv_obj_user_data_t; /*1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/ #define LV_USE_OBJ_REALIGN 1 /* Enable to make the object clickable on a larger area. * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px) * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px) */ #define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_OFF /*================== * LV OBJ X USAGE *================*/ /* * Documentation of the object types: https://docs.littlevgl.com/#Object-types */ /*Arc (dependencies: -)*/ #define LV_USE_ARC 1 /*Bar (dependencies: -)*/ #define LV_USE_BAR 1 /*Button (dependencies: lv_cont*/ #define LV_USE_BTN 1 #if LV_USE_BTN != 0 /*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/ # define LV_BTN_INK_EFFECT 0 #endif /*Button matrix (dependencies: -)*/ #define LV_USE_BTNM 1 /*Calendar (dependencies: -)*/ #define LV_USE_CALENDAR 1 /*Canvas (dependencies: lv_img)*/ #define LV_USE_CANVAS 1 /*Check box (dependencies: lv_btn, lv_label)*/ #define LV_USE_CB 1 /*Chart (dependencies: -)*/ #define LV_USE_CHART 1 #if LV_USE_CHART # define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 20 #endif /*Container (dependencies: -*/ #define LV_USE_CONT 1 /*Color picker (dependencies: -*/ #define LV_USE_CPICKER 1 /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/ #define LV_USE_DDLIST 1 #if LV_USE_DDLIST != 0 /*Open and close default animation time [ms] (0: no animation)*/ # define LV_DDLIST_DEF_ANIM_TIME 200 #endif /*Gauge (dependencies:lv_bar, lv_lmeter)*/ #define LV_USE_GAUGE 1 /*Image (dependencies: lv_label*/ #define LV_USE_IMG 1 /*Image Button (dependencies: lv_btn*/ #define LV_USE_IMGBTN 1 #if LV_USE_IMGBTN /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/ # define LV_IMGBTN_TILED 0 #endif /*Keyboard (dependencies: lv_btnm)*/ #define LV_USE_KB 1 /*Label (dependencies: -*/ #define LV_USE_LABEL 1 #if LV_USE_LABEL != 0 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/ # define LV_LABEL_DEF_SCROLL_SPEED 25 /* Waiting period at beginning/end of animation cycle */ # define LV_LABEL_WAIT_CHAR_COUNT 3 /*Enable selecting text of the label */ # define LV_LABEL_TEXT_SEL 0 /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/ # define LV_LABEL_LONG_TXT_HINT 0 #endif /*LED (dependencies: -)*/ #define LV_USE_LED 1 /*Line (dependencies: -*/ #define LV_USE_LINE 1 /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/ #define LV_USE_LIST 1 #if LV_USE_LIST != 0 /*Default animation time of focusing to a list element [ms] (0: no animation) */ # define LV_LIST_DEF_ANIM_TIME 100 #endif /*Line meter (dependencies: *;)*/ #define LV_USE_LMETER 1 /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/ #define LV_USE_MBOX 1 /*Page (dependencies: lv_cont)*/ #define LV_USE_PAGE 1 #if LV_USE_PAGE != 0 /*Focus default animation time [ms] (0: no animation)*/ # define LV_PAGE_DEF_ANIM_TIME 400 #endif /*Preload (dependencies: lv_arc, lv_anim)*/ #define LV_USE_PRELOAD 1 #if LV_USE_PRELOAD != 0 # define LV_PRELOAD_DEF_ARC_LENGTH 60 /*[deg]*/ # define LV_PRELOAD_DEF_SPIN_TIME 1000 /*[ms]*/ # define LV_PRELOAD_DEF_ANIM LV_PRELOAD_TYPE_SPINNING_ARC #endif /*Roller (dependencies: lv_ddlist)*/ #define LV_USE_ROLLER 1 #if LV_USE_ROLLER != 0 /*Focus animation time [ms] (0: no animation)*/ # define LV_ROLLER_DEF_ANIM_TIME 200 /*Number of extra "pages" when the roller is infinite*/ # define LV_ROLLER_INF_PAGES 7 #endif /*Slider (dependencies: lv_bar)*/ #define LV_USE_SLIDER 1 /*Spinbox (dependencies: lv_ta)*/ #define LV_USE_SPINBOX 1 /*Switch (dependencies: lv_slider)*/ #define LV_USE_SW 1 /*Text area (dependencies: lv_label, lv_page)*/ #define LV_USE_TA 1 #if LV_USE_TA != 0 # define LV_TA_DEF_CURSOR_BLINK_TIME 400 /*ms*/ # define LV_TA_DEF_PWD_SHOW_TIME 1500 /*ms*/ #endif /*Table (dependencies: lv_label)*/ #define LV_USE_TABLE 1 #if LV_USE_TABLE # define LV_TABLE_COL_MAX 12 #endif /*Tab (dependencies: lv_page, lv_btnm)*/ #define LV_USE_TABVIEW 1 # if LV_USE_TABVIEW != 0 /*Time of slide animation [ms] (0: no animation)*/ # define LV_TABVIEW_DEF_ANIM_TIME 300 #endif /*Tileview (dependencies: lv_page) */ #define LV_USE_TILEVIEW 1 #if LV_USE_TILEVIEW /*Time of slide animation [ms] (0: no animation)*/ # define LV_TILEVIEW_DEF_ANIM_TIME 300 #endif /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/ #define LV_USE_WIN 1 /*================== * Non-user section *==================*/ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/ # define _CRT_SECURE_NO_WARNINGS #endif /*--END OF LV_CONF_H--*/ /*Be sure every define has a default value*/ #include "lvgl/src/lv_conf_checker.h" #endif /*LV_CONF_H*/ #endif /*End of "Content enable"*/