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							| @ -31,6 +31,9 @@ void init_snake(struct event* world, struct state* st){ | ||||
|         st->foodx[i] = rand() % w; | ||||
|         st->foody[i] = rand() % h; | ||||
|     } | ||||
|     // Initial game vector
 | ||||
|     st->sx = 1; | ||||
|     st->sy = 0; | ||||
| } | ||||
| 
 | ||||
| // Step is called in a loop once in interval.
 | ||||
| @ -70,11 +73,15 @@ int world_event(struct event* w,void* game){ | ||||
|     } | ||||
|     // Called on interval timeout
 | ||||
|     else if (w->type == EVENT_TIMEOUT){ | ||||
|         clear_screen(); | ||||
|         // Copy screen size
 | ||||
|         st->width = w->width; | ||||
|         st->height = w->height; | ||||
|         // Change game state
 | ||||
|         int r = step_state(st); | ||||
|         char ms[200]; | ||||
|         sprintf(ms,"r %d\n",r); | ||||
|         set_message(ms,9,9); | ||||
|         // Draw snake
 | ||||
|         struct snake* sn = st->snake; | ||||
|         while (sn != NULL){ | ||||
| @ -90,9 +97,7 @@ int world_event(struct event* w,void* game){ | ||||
|         // Stop the game
 | ||||
|         if (r){ | ||||
|             char message[] = "Koniec"; | ||||
|             for (int i = 0; i < 6; i++){ | ||||
|                 set_cell(message[i],10+i,10); | ||||
|             } | ||||
|             set_message(message,10,10); | ||||
|         } | ||||
|     } | ||||
|     return 0; | ||||
|  | ||||
							
								
								
									
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								world.h
									
									
									
									
									
								
							
							
						
						
									
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								world.h
									
									
									
									
									
								
							| @ -104,10 +104,19 @@ void set_color_cell(int character,int x,int y,short front_color,short back_color | ||||
|  */ | ||||
| 
 | ||||
| int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void* game)); | ||||
| 
 | ||||
| /**
 | ||||
|  * Set timeout interval in miliseconds | ||||
|  */ | ||||
| void game_speed(int value); | ||||
| 
 | ||||
| /*
 | ||||
|  * Prints a message in screen on a position x,y | ||||
|  */ | ||||
| 
 | ||||
| void set_message(const char* message,int x,int y); | ||||
| /*
 | ||||
|  * Clears screen | ||||
|  */ | ||||
| void clear_screen(); | ||||
| 
 | ||||
| #endif | ||||
|  | ||||
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