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11
main.c
11
main.c
@ -31,6 +31,9 @@ void init_snake(struct event* world, struct state* st){
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st->foodx[i] = rand() % w;
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st->foody[i] = rand() % h;
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}
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// Initial game vector
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st->sx = 1;
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st->sy = 0;
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}
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// Step is called in a loop once in interval.
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@ -70,11 +73,15 @@ int world_event(struct event* w,void* game){
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}
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// Called on interval timeout
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else if (w->type == EVENT_TIMEOUT){
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clear_screen();
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// Copy screen size
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st->width = w->width;
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st->height = w->height;
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// Change game state
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int r = step_state(st);
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char ms[200];
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sprintf(ms,"r %d\n",r);
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set_message(ms,9,9);
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// Draw snake
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struct snake* sn = st->snake;
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while (sn != NULL){
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@ -90,9 +97,7 @@ int world_event(struct event* w,void* game){
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// Stop the game
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if (r){
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char message[] = "Koniec";
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for (int i = 0; i < 6; i++){
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set_cell(message[i],10+i,10);
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}
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set_message(message,10,10);
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}
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}
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return 0;
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11
world.h
11
world.h
@ -104,10 +104,19 @@ void set_color_cell(int character,int x,int y,short front_color,short back_color
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*/
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int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void* game));
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/**
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* Set timeout interval in miliseconds
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*/
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void game_speed(int value);
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/*
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* Prints a message in screen on a position x,y
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*/
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void set_message(const char* message,int x,int y);
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/*
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* Clears screen
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*/
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void clear_screen();
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#endif
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