pvjc24/cv9/snake.c

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2024-04-08 18:28:51 +00:00
#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* head, int x, int y) {
struct snake* new_head = (struct snake*)malloc(sizeof(struct snake));
new_head->x = x;
new_head->y = y;
new_head->next = head;
return new_head;
}
struct snake* remove_snake(struct snake* head) {
if (head == NULL || head->next == NULL) {
free(head);
return NULL;
}
struct snake* current = head;
while (current->next->next != NULL) {
current = current->next;
}
free(current->next);
current->next = NULL;
return head;
}
int is_snake(struct snake* snake, int x, int y) {
struct snake* current = snake;
while (current != NULL) {
if (current->x == x && current->y == y) {
return 1;
}
current = current->next;
}
return 0;
}
void free_snake(struct snake* snake) {
struct snake* current = snake;
while (current != NULL) {
struct snake* next = current->next;
free(current);
current = next;
}
}
int step_state(struct state* state) {
int new_x = state->snake->x + state->sx;
int new_y = state->snake->y + state->sy;
if (new_x < 0 || new_y < 0 || new_x >= state->width || new_y >= state->height) {
return END_WALL;
}
if (is_snake(state->snake, new_x, new_y)) {
return END_SNAKE;
}
for (int i = 0; i < FOOD_COUNT; i++) {
if (state->foodx[i] == new_x && state->foody[i] == new_y) {
state->foodx[i] = state->foody[i] = -1;
state->snake = add_snake(state->snake, new_x, new_y);
int all_eaten = 1;
for (int j = 0; j < FOOD_COUNT; j++) {
if (state->foodx[j] != -1) {
all_eaten = 0;
break;
}
}
return all_eaten ? END_FOOD : END_CONTINUE;
}
}
state->snake = add_snake(state->snake, new_x, new_y);
state->snake = remove_snake(state->snake);
return END_CONTINUE;
}