2024-04-08 18:28:51 +00:00
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* head, int x, int y) {
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struct snake* new_head = (struct snake*)malloc(sizeof(struct snake));
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new_head->x = x;
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new_head->y = y;
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new_head->next = head;
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return new_head;
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}
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struct snake* remove_snake(struct snake* head) {
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if (head == NULL || head->next == NULL) {
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free(head);
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return NULL;
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}
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struct snake* current = head;
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while (current->next->next != NULL) {
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current = current->next;
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}
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free(current->next);
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current->next = NULL;
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return head;
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}
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int is_snake(struct snake* snake, int x, int y) {
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struct snake* current = snake;
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while (current != NULL) {
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if (current->x == x && current->y == y) {
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return 1;
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}
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current = current->next;
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}
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return 0;
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}
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void free_snake(struct snake* snake) {
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struct snake* current = snake;
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while (current != NULL) {
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struct snake* next = current->next;
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free(current);
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current = next;
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}
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}
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int step_state(struct state* state) {
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int new_x = state->snake->x + state->sx;
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int new_y = state->snake->y + state->sy;
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if (new_x < 0 || new_y < 0 || new_x >= state->width || new_y >= state->height) {
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return END_WALL;
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}
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if (is_snake(state->snake, new_x, new_y)) {
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return END_SNAKE;
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}
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (state->foodx[i] == new_x && state->foody[i] == new_y) {
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state->foodx[i] = state->foody[i] = -1;
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state->snake = add_snake(state->snake, new_x, new_y);
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int all_eaten = 1;
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for (int j = 0; j < FOOD_COUNT; j++) {
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if (state->foodx[j] != -1) {
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all_eaten = 0;
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break;
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}
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}
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return all_eaten ? END_FOOD : END_CONTINUE;
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}
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}
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state->snake = add_snake(state->snake, new_x, new_y);
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state->snake = remove_snake(state->snake);
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return END_CONTINUE;
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}
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