135 lines
3.6 KiB
C
135 lines
3.6 KiB
C
#include "world.h"
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#include <stdlib.h>
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#include <curses.h>
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#include <stdlib.h>
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#include <string.h>
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#include "snake.h"
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// This file contains functions for drawing the the game and changing the state
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// Start is called one in the beginning
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void* init_game(){
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// Allocate memory for the state
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struct state* st = calloc(1,(sizeof(struct state)));
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return st;
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}
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// The first event
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// Initialize game state
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// - borders
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// - snake position
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// - food position
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void init_snake(struct event* world, struct state* st){
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st->width = world->width;
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st->height = world->height;
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int cx = st->width / 2;
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int cy = st->height / 2;
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st->snake = NULL;
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// Place snake horizontally, centered, away from borders
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int start_x = cx - 2;
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int y = cy;
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for (int i = 0; i < 5; i++) {
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st->snake = add_snake(st->snake, start_x + i, y);
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}
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int placed = 0;
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while (placed < FOOD_COUNT) {
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int fx = rand() % (st->width - 2) + 1; // avoid border
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int fy = rand() % (st->height - 2) + 1; // avoid border
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if (!is_snake(st->snake, fx, fy)) {
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st->foodx[placed] = fx;
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st->foody[placed] = fy;
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placed++;
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}
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}
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// Initial game vector: right
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st->sx = 1;
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st->sy = 0;
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}
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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int world_event(struct event* w,void* game){
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static int game_over = 0;
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struct state* st = game;
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if (w->type == EVENT_START){
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game_over = 0;
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init_snake(w,st);
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}
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if (game_over) {
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// Ignore all events except EVENT_START and EVENT_ESC
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if (w->type != EVENT_ESC && w->type != EVENT_START) {
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return 0;
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}
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}
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// Called on key press
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else if (w->type == EVENT_KEY){
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int key = w->key;
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// Modifies vector of snake movement
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if (key == KEY_RIGHT){
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if (!(st->sx == -1 && st->sy == 0)) { // Prevent reverse
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st->sx = 1;
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st->sy = 0;
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}
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}
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else if (key == KEY_LEFT){
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if (!(st->sx == 1 && st->sy == 0)) { // Prevent reverse
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st->sx = -1;
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st->sy = 0;
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}
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}
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else if (key == KEY_DOWN){
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if (!(st->sx == 0 && st->sy == -1)) { // Prevent reverse
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st->sx = 0;
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st->sy = 1;
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}
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}
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else if (key == KEY_UP){
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if (!(st->sx == 0 && st->sy == 1)) { // Prevent reverse
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st->sx = 0;
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st->sy = -1;
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}
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}
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}
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// Called on esc key
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else if (w->type == EVENT_ESC){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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// Called on interval timeout
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else if (w->type == EVENT_TIMEOUT){
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clear_screen();
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// Copy screen size
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st->width = w->width;
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st->height = w->height;
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// Change game state
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int r = step_state(st);
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// Draw snake
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struct snake* sn = st->snake;
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while (sn != NULL){
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set_cell('x',sn->x,sn->y);
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sn = sn->next;
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}
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// Draw food
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for (int i = 0 ; i < FOOD_COUNT; i++){
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if (st->foodx[i] >= 0 && st->foody[i] >= 0){
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set_cell('*',st->foodx[i],st->foody[i]);
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}
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}
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// Stop the game
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if (r){
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char message[] = "Koniec";
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set_message(message,10,10);
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game_over = 1;
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}
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}
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return 0;
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}
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int main(int argc, char** argv){
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start_world(init_game,world_event,free);
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return 0;
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}
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