#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* head = calloc(1, sizeof(struct snake)); if (head == NULL) { return NULL; // Handle memory allocation failure } head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) { return NULL; } if (snake->next == NULL) { free(snake); return NULL; } struct snake* this = snake; struct snake* prev = NULL; while (this->next != NULL) { prev = this; this = this->next; } free(this); prev->next = NULL; return snake; } void free_snake(struct snake* sn) { if (sn == NULL) { return; } free_snake(sn->next); free(sn); } int is_snake(struct snake* snake, int x, int y) { for (struct snake* this = snake; this != NULL; this = this->next) { if (this->x == x && this->y == y) { return 1; } } return 0; } int step_state(struct state* st) { // Calculate new head position int nx = st->snake->x + st->sx; int ny = st->snake->y + st->sy; // Check wall collision if (nx < 0 || nx >= st->width || ny < 0 || ny >= st->height) { return END_WALL; } // Check self collision if (is_snake(st->snake, nx, ny)) { return END_SNAKE; } // Check if food is eaten int ate_food = 0; int food_left = 0; for (int i = 0; i < FOOD_COUNT; i++) { if (st->foodx[i] >= 0 && st->foody[i] >= 0) { food_left++; if (st->foodx[i] == nx && st->foody[i] == ny) { // Eat food st->foodx[i] = -1; st->foody[i] = -1; ate_food = 1; food_left--; // This food is now eaten } } } // Add new head st->snake = add_snake(st->snake, nx, ny); if (ate_food) { // If all food eaten, end game if (food_left == 0) { return END_FOOD; } // Do not remove tail (snake grows) } else { // Remove tail (snake moves) st->snake = remove_snake(st->snake); } return END_CONTINUE; }