Загрузить файлы в «a3»
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40d250a832
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29
a3/main.c
29
a3/main.c
@ -25,8 +25,11 @@ void init_snake(struct event* world, struct state* st){
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int cx = st->width / 2;
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int cx = st->width / 2;
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int cy = st->height / 2;
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int cy = st->height / 2;
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st->snake = NULL;
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st->snake = NULL;
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// Place snake horizontally, centered, away from borders
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int start_x = cx - 2;
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int y = cy;
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for (int i = 0; i < 5; i++) {
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for (int i = 0; i < 5; i++) {
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st->snake = add_snake(st->snake, cx, cy + i); // vertical, head at top
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st->snake = add_snake(st->snake, start_x + i, y);
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}
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}
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int placed = 0;
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int placed = 0;
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@ -40,7 +43,7 @@ void init_snake(struct event* world, struct state* st){
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}
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}
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}
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}
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// Initial game vector
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// Initial game vector: right
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st->sx = 1;
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st->sx = 1;
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st->sy = 0;
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st->sy = 0;
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}
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}
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@ -48,33 +51,47 @@ void init_snake(struct event* world, struct state* st){
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// Step is called in a loop once in interval.
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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// It should modify the state and draw it.
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int world_event(struct event* w,void* game){
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int world_event(struct event* w,void* game){
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// Get state pointer
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static int game_over = 0;
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struct state* st = game;
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struct state* st = game;
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if (w->type == EVENT_START){
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if (w->type == EVENT_START){
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// Called on beginning
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game_over = 0;
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init_snake(w,st);
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init_snake(w,st);
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}
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}
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if (game_over) {
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// Ignore all events except EVENT_START and EVENT_ESC
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if (w->type != EVENT_ESC && w->type != EVENT_START) {
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return 0;
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}
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}
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// Called on key press
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// Called on key press
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else if (w->type == EVENT_KEY){
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else if (w->type == EVENT_KEY){
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int key = w->key;
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int key = w->key;
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// Modifies vector of snake movement
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// Modifies vector of snake movement
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if (key == KEY_RIGHT){
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if (key == KEY_RIGHT){
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if (!(st->sx == -1 && st->sy == 0)) { // Prevent reverse
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st->sx = 1;
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st->sx = 1;
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st->sy = 0;
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st->sy = 0;
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}
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}
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}
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else if (key == KEY_LEFT){
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else if (key == KEY_LEFT){
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if (!(st->sx == 1 && st->sy == 0)) { // Prevent reverse
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st->sx = -1;
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st->sx = -1;
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st->sy = 0;
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st->sy = 0;
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}
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}
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}
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else if (key == KEY_DOWN){
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else if (key == KEY_DOWN){
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if (!(st->sx == 0 && st->sy == -1)) { // Prevent reverse
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st->sx = 0;
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st->sx = 0;
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st->sy = 1;
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st->sy = 1;
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}
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}
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}
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else if (key == KEY_UP){
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else if (key == KEY_UP){
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if (!(st->sx == 0 && st->sy == 1)) { // Prevent reverse
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st->sx = 0;
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st->sx = 0;
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st->sy = -1;
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st->sy = -1;
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}
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}
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}
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}
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}
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// Called on esc key
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// Called on esc key
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else if (w->type == EVENT_ESC){
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else if (w->type == EVENT_ESC){
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// Non zero means finish the loop and stop the game.
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// Non zero means finish the loop and stop the game.
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@ -88,9 +105,6 @@ int world_event(struct event* w,void* game){
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st->height = w->height;
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st->height = w->height;
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// Change game state
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// Change game state
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int r = step_state(st);
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int r = step_state(st);
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char ms[200];
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sprintf(ms,"r %d\n",r);
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set_message(ms,9,9);
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// Draw snake
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// Draw snake
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struct snake* sn = st->snake;
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struct snake* sn = st->snake;
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while (sn != NULL){
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while (sn != NULL){
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@ -107,6 +121,7 @@ int world_event(struct event* w,void* game){
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if (r){
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if (r){
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char message[] = "Koniec";
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char message[] = "Koniec";
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set_message(message,10,10);
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set_message(message,10,10);
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game_over = 1;
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}
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}
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}
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}
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return 0;
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return 0;
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@ -2,7 +2,7 @@
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#define snake_h_INCLUDED
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#define snake_h_INCLUDED
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// Number of food items on the plane
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// Number of food items on the plane
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#define FOOD_COUNT 5
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#define FOOD_COUNT 20
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/**
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/**
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* One part of the snake;
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* One part of the snake;
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