55 lines
1.1 KiB
C
55 lines
1.1 KiB
C
#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake,int x,int y){
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if (snake == NULL) {
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return NULL;
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}
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struct snake* head = calloc(1,sizeof(struct snake));
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head->x = x;
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head->y = y;
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head->next = snake;
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return snake;
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}
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struct snake* remove_snake(struct snake* snake){
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if(snake == NULL)
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return NULL;
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if (snake->next == NULL) {
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free(snake);
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return NULL;
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}
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struct snake* current = snake;
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struct snake* previous = NULL;
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while (current->next != NULL) {
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previous = current;
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current = current->next;
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}
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free(current);
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previous->next = NULL;
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return snake;
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}
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void free_snake(struct snake* sn){
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while(sn != NULL){
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struct snake* next = sn->next;
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free(sn);
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sn = next;
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}
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}
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int is_snake(struct snake* snake,int x,int y){
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if(snake == NULL)
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return NULL;
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if(x == snake->x && y == snake->y)
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return 1;
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return 0;
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}
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int step_state(struct state* st){
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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return END_CONTINUE;
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}
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