#include "snake.h" #include struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* head = calloc(1,sizeof(struct snake)); if (head == NULL) { return NULL; } head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake){ if(snake == NULL) return NULL; if (snake->next == NULL) { free(snake); return NULL; } struct snake* current = snake; struct snake* previous = NULL; while (current->next != NULL) { previous = current; current = current->next; } free(current); previous->next = NULL; return snake; } void free_snake(struct snake* sn){ while(sn != NULL){ struct snake* next = sn->next; free(sn); sn = next; } } int is_snake(struct snake* snake,int x,int y){ if(snake == NULL) return NULL; if(snake->x == x && snake->y == y) return 1; return 0; } int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); return END_CONTINUE; }