#include "a_train.h" #include #include #include struct car* add_car(struct car* first, const char* target) { struct car* new_car = (struct car*)calloc(1, sizeof(struct car)); if (new_car == NULL) { return first; } strcpy(new_car->value, target); new_car->next = NULL; if (first == NULL) { return new_car; } else { struct car* current = first; while (current->next != NULL) { current = current->next; } current->next = new_car; return first; } } void print_train(struct car* first) { struct car* current = first; while (current != NULL) { printf("%s\n", current->value); current = current->next; } } void cancel_train(struct car* first) { while (first != NULL) { struct car* current = first; first = first->next; free(current); } } struct car* clear_train(struct car* first, const char* target) { struct car* new_first = first; struct car* prev = NULL; struct car* current = first; while (current != NULL) { if (strcmp(current->value, target) == 0) { if (prev == NULL) { new_first = current->next; free(current); current = new_first; } else { prev->next = current->next; free(current); current = prev->next; } } else { prev = current; current = current->next; } } return new_first; }