pvjc23/final/game.h

36 lines
710 B
C

#ifndef _GAME_H_INCLUDE_
#define _GAME_H_INCLUDE_
#define CACTUS_COUNT 5
#include "world.h"
// Set of variables that expresses state of the game.
struct game {
//xposition of the dino
int dinox;
//y position of the dino
int dinoy;
//jumps counters
int jumps;
//изменяет цвета динозавра
int color;
int type[CACTUS_COUNT];
int first_cactusx[CACTUS_COUNT];
int cactusx[CACTUS_COUNT];
//x and y positions of
int cactusy[CACTUS_COUNT];
int score;
int level;
char message[100];
};
// Returns pointer to newly allocated state
void* init_game();
// Changes world according to the game state (pressed key, screen size or other event)
int game_event(struct event* event,void* game);
#endif